Coolfrog, chaotic female wraith Cruel Abuser ### ------- -------- #,# #|.....| |......| --------- -|--- #,....... ########|......| ...<....| --...--##,|.....| ##,,,,,,,.......| |.......| |.---..,,,|.....| ----------####,,######|......| ##|.......| |.| |.|##,-.-----#%###|.........@,,,,## -----.--# #,........| ------ |.| $.|,,,,,,,,,,,,,#,.........|###### #,,,# ##,-|------- |....|##|.---..,###`#######,,,|..).....| ##,# ####,,#,,# |.....,#--...--## ###,|.)......| #,# #,,,,###,# |....|,,#-.--- #,,|....{...| ---.---,### #%# |.....#,##,# #,,,----------#### |......,# #,#### |....|#,##,# ---+---#,#,,,,,,,,,,,,,,########## |.....|## #,,,,# |....|#,##,## |..$..|,,##############,,,,,,,,,,# |....+| ####,# |....|#,##,,# |......,# ##########,# |.....| ---.--- |....|#%---|--- |.....|# ### |.....| |..>._| |....|#,-.....| |.....| |...--- |.....| ------##|.....| ------- ----- |.....| |.....| ------- ------- [Coolfrog the Sadist] St9 Dx10 Co8 In12 Wi8 Ch4 AbuWraFemCha S2026 Dlvl:4 $72 HP70(70) Pw35(35) AC-7 MC3 Mov12 Xp6/451 Wt164/1200 T1118 Satiated Latest messages Restoring save file... You return to level 4 in The Dungeons of Doom. Hello Coolfrog, the wraith Cruel Abuser, welcome back to SlashEMExtended! The moon is waning tonight. What do you want to ready? [- b or ?*] Never mind. # Really quit [yes/no]? Your inventory Amulets g - an uncursed amulet of power {0} Weapons b - a blessed +2 knout {7} c - a blessed +8 bullwhip (weapon in hand) {8} Armor d - a cursed +2 victorian underwear (being worn) {5} e - an uncursed +2 leather jacket (being worn) {12} f - an uncursed corroded +3 pair of kicking boots (being worn) {8} t - an uncursed +0 cloak of protection (being worn) {4} Scrolls k - an uncursed scroll of punishment {0} o - 6 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 3 uncursed scrolls of standard id {0} s - an uncursed scroll of message {0} u - an uncursed scroll of identify {0} A - a blessed scroll of identify {0} Spellbooks a - an uncursed spellbook of cure sickness (6:3) {0} l - a blessed spellbook of godmode (1:4) {0} n - an uncursed spellbook of passwall (0:10) {0} Potions w - a potion of holy water {0} C - an uncursed potion of monster detection {0} Rings E - a cursed ring of regeneration called good as new {0} Wands m - an uncursed wand of punishment (0:6) {0} B - an uncursed wand of light (2:0) {0} D - an uncursed wand of draining (0:0) {0} Tools h - a blessed leather leash {0} i - an uncursed leather saddle {0} j - an uncursed can of grease (4:50) {0} v - an uncursed tin opener {0} Chains y - a blessed +8 iron chain {120} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 16 You carried 1 sins You could not have this property at all: see invisible You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 425 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 13% Potion drop chance was reduced to 95% The following skill could not be trained at all: club The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: body spells (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27033 Monster spawn increase reached its maximum at turn 51363 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1609964 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: deadly frost (freq bonus 6) The monster species that spawned more often: deinonychus (freq bonus 18) The monster species that spawned more often: anthrazite mushroom (freq bonus 4) The monster species that spawned more often: leveling trove (freq bonus 10) The monster species that spawned more often: abyss piercer (freq bonus 8) The monster species that spawned more often: fliction trove (freq bonus 4) The monster species that spawned more often: master rogue (freq bonus 6) The monster species that spawned more often: berserk slayer (freq bonus 4) The monster species that spawned more often: minotaur lich (freq bonus 12) The monster species that spawned more often: ghost beamer (freq bonus 3) The monster species that spawned more often: Miriam (freq bonus 2) The monster species that spawned more often: sand barrier (freq bonus 18) The monster species that spawned more often: brown growth (freq bonus 16) The monster species that spawned more often: ruby wraith (freq bonus 18) The monster species that spawned more often: human warrior (freq bonus 2) The monster species that spawned more often: falling patch (freq bonus 6) The monster species that spawned more often: cursed force patch (freq bonus 9) The monster species that spawned more often: telemarketer (freq bonus 12) The monster species that spawned more often: argle inch (freq bonus 12) The monster species that spawned more often: black penetrator (freq bonus 9) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster species that never randomly spawned: snake of Yig The monster species that never randomly spawned: suku sephirah The monster species that never randomly spawned: timely mistrusting The monster species that never randomly spawned: unprofessed subhuman ramjet clearinghouse The monster species that never randomly spawned: red koopa The monster species that never randomly spawned: powergas turret The monster species that never randomly spawned: vivid light The monster species that never randomly spawned: grating blob The monster species that never randomly spawned: Max The monster species that never randomly spawned: glass golem The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 12) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 11) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 4) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 2) Next attribute increase check would have come at turn 7518 Strength training was 18 Dexterity training was 17 Wisdom training was 8 Constitution training was -1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were suffering from very slight contamination. (7) You were prevented from having disintegration resistance (0) You were prevented from having see invisible (0) You were aware of the presence of something You were warned of undead You had 2658 points of nutrition remaining You aggravated monsters You could fly You could survive without air You were protected You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (123) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 689% b - passwall 6 body 98% 489% c - cure confusion 3 healing 90% 96% d - cure sickness 3 healing 90% 98% Techniques known in the end Name Level Status concentrating 6X Prepared(0) iron skin 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of power (arcanium) Armor kicking boots (ski heels) cloak of protection (stone cloak) Scrolls scroll of punishment (VUS AS CORIUMA) scroll of healing (SMIRITELNAYA RUBASHKA) scroll of mana (VO FACIAM) scroll of phase door (EY REFLECT EFF INT) scroll of standard id (CURASED COFFIN IS NOT A MISSPELLING) scroll of cure (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of message (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of identify (XIXAXA XOXAXA XUXAXA) Spellbooks spellbook of godmode (big) spellbook of passwall (twisting) spellbook of cure confusion (frosty) spellbook of cure sickness (disintegrating) Potions potion of water (clear) potion of monster detection (deep blue) Rings ring called flies buzz (peridot) ring of regeneration called good as new (copper) Wands wand of punishment (contaminated) wand of draining (brittle) wand of light (deformed) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 fuel barrels (1 created) a jackal a stoat an ae a floating eye a hobbit 0 hidden kobolds (1 created) 0 training kobolds (1 created) a small kobold 0 mini mimics (1 created) 0 naiads (1 created) 0 rock piercers (1 created) 0 sewer rats (2 created) 0 evasive sewer rats (1 created) a visor sewer rat 2 rabbits 0 black rats (1 created) 0 tiny lurkers (1 created) 0 dung worms (1 created) a whirlwind a lichen 2 spore lichens a blue spore 0 luminescent patches (1 created) 0 kestrels (1 created) a domestic naga hatchling a baby ogre 0 gray oozes (5 created) a black pudding 0 mini rust monsters (15 created) 0 small rust monsters (2 created) an icyorn a kobold zombie a gnome zombie a dark female android a werefox 0 cruel abusers (1 created) an incubus a newt (2 created) a twen a gecko a green mushroom patch a novice dark wall 67 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 6 times You eaten meat 5 times You have communicated with the gods 20 times You never prayed to the gods You hit with a wielded weapon 32 times You killed 27 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (23 of 160) petkeeping [Basic] (max Master) (21 of 160) martial arts [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (52 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Cruel Abuser... You quit in The Dungeons of Doom on dungeon level 4 with 2026 points, and 72 pieces of gold, after 1118 moves. Killer: quit You were level 6 with a maximum of 70 hit points when you quit. You reached the 171st place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 4664243 Bluescreen-Twe-Mim-Fem-Cha died in Gehennom on level 72. Killed by a monster (Vorlon missile). - [443] 3 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 4 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 5 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 6 639370 Bluescreen-Che-Kha-Fem-Cha died in Lawful Quest on level 34. Killed by a monster (frontal instruction grandpa). - [153] 7 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 8 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 9 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 10 316285 Coolfrog-Ana-Wra-Fem-Cha quit in The Dungeons of Doom on level 18. 154 [154] 24 61680 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 34 [max 39]. Killed by a monster (The high-heel loving asian girl her sexy wedge sandal). - [114] 26 61650 Coolfrog-Ana-Wra-Mal-Cha died in The Dungeons of Doom on level 3 [max 11]. Killed by a monster (Aldinach). - [81] 28 60228 Coolfrog-Ana-Vam-Fem-Cha quit in The Gnomish Mines on level 6 [max 8]. 116 [116] 32 50156 Coolfrog-Ana-Vam-Fem-Cha was poisoned in The Gnomish Mines on level 6 [max 7]. Poisoned by a noxious mushroom. 134 [134] 36 42128 Coolfrog-Abu-Vam-Fem-Cha quit in The Gnomish Mines on level 12. 119 [119] 44 34768 Coolfrog-Ana-Wra-Fem-Cha quit in The Gnomish Mines on level 6 [max 8]. 122 [122] 49 28106 Coolfrog-Jed-Wra-Fem-Cha died in The Dungeons of Doom on level 3 [max 4]. Killed by an icy touch. - [84] 52 26194 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 6 [max 7]. 68 [133] 54 23872 Coolfrog-Ana-Wra-Fem-Cha died in The Gnomish Mines on level 8 [max 9]. Killed by a monster (Malcanthet). - [96] 75 16402 Coolfrog-Ana-Wra-Fem-Cha died in The Gnomish Mines on level 5. Killed by a monster (petty kop kaptain). - [88] 96 10952 Coolfrog-Ana-Wra-Fem-Cha quit in The Dungeons of Doom on level 3 [max 4]. 95 [95] 106 8749 Coolfrog-Zyb-Vam-Fem-Law died in The Dungeons of Doom on level 3. Killed by a crossbow bolt. - [86] 143 3586 Coolfrog-Zyb-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (invisible Mr. Caergybi, the shopkeeper). - [81] 158 2643 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blast of disintegration. - [66] 162 2465 Coolfrog-Ana-Vam-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (battle-scarred veteran). - [67] 169 2084 Andy-Top-Dop-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (tomb scorpion). - [35] 170 2050 rikerw-Kur-Ang-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (ogre mummy), while being clawed. - [58] *171 2026 Coolfrog-Abu-Wra-Fem-Cha quit in The Dungeons of Doom on level 4. 70 [70] 172 2004 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (invisible Mr. Rhaeader, the shopkeeper). - [77] 173 1981 nzznzn-Use-Ill-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (giant eel). - [47] 188 1308 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [76] 189 1154 Coolfrog-Ana-Wra-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (pretty mesmerizing nymph). - [41] 195 963 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible jedi). - [61] 201 824 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by the wrath of a deity (Armok). 57 [57] 203 775 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 2 [max 3]. 54 [54] 213 582 Coolfrog-Tra-Tur-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [42] 217 542 Coolfrog-Ana-Wra-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Pustulence). - [36] 218 538 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 2. 52 [52] 220 518 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Ms. Possogroenoe, the shopkeeper). - [58] 221 505 Coolfrog-Ana-Wra-Fem-Cha quit in The Dungeons of Doom on level 3. 45 [45] 233 408 Coolfrog-Ana-Oct-Fem-Cha quit in The Dungeons of Doom on level 2. 31 [32] 236 390 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 61 [61] 247 330 Coolfrog-Jed-Wra-Fem-Cha quit in The Dungeons of Doom on level 3. 46 [50] 251 294 Coolfrog-Ana-Wra-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (elder thing). - [28] 252 292 Coolfrog-Ana-Wra-Fem-Cha quit in The Dungeons of Doom on level 1. 27 [27] 259 247 Coolfrog-Ana-Gha-Fem-Cha died in The Dungeons of Doom on level 2. Killed by molten lava. - [32] 272 186 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a bolt of cold. - [29] 288 127 Coolfrog-Ana-Pha-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (baby wild boar). - [13] 302 72 Coolfrog-Ana-Wra-Fem-Cha escaped the dungeon [max level 1]. 12 [12] 310 56 Coolfrog-Sag-Hrb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [16] 312 52 Coolfrog-Ana-Vam-Fem-Cha escaped the dungeon [max level 1]. 14 [14] 336 13 Coolfrog-Twe-Wra-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [17] 341 5 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14]