Coolfrog, chaotic female wraith Jedi ##------- #,......|## #,|....^.,# #,-------,# #,### #,# #,,,## #,# ###,,# #,# #,# #,# #,# #,## #,# #,,# ### -------,# ##,###,# |..%..|,#####,,--.-- |.%....,@,,,,,,-...| |.....|#,#####,|...| |....<|,,# +...| -------### |...| |...| |...| ----8 [Coolfrog the Padawan] St18/01 Dx7 Co10 In14 Wi13 Ch9 JedWraFemCha S330 Dlvl:3 $30 HP46(50) Pw37(37) AC4 MC0 Mov12 Xp3/50 Wt64/1650 T463 Latest messages Restoring save file... You return to level 3 in The Dungeons of Doom. Hello Coolfrog, the wraith Jedi, welcome back to SlashEMExtended! The moon is waning tonight. What do you want to ready? [- or ?*] You don't have that object. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} o - an uncursed +1 pair of iron shoes {20} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} l - an uncursed scroll of enchant weapon {0} Spellbooks e - an uncursed spellbook of passwall (0:10) {0} Tools c - an uncursed +1 blue lightsaber (weapon in hand) {24} d - an uncursed blindfold {0} m - an uncursed skeleton key {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: cold resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26115 Monster spawn increase reached its maximum at turn 68125 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 77896 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: quadruped (freq bonus 10) The monster species that spawned more often: Fanny's buckled sandal (freq bonus 42) The monster species that spawned more often: dread troll (freq bonus 72) The monster species that spawned more often: impalpable offending compactly pa (freq bonus 84) The monster species that spawned more often: hankie psaltry (freq bonus 66) The monster species that spawned more often: snakewoman priestess (freq bonus 72) The monster species that spawned more often: real dark hound (freq bonus 45) The monster species that spawned more often: undead barbarian (freq bonus 52) The monster species that spawned more often: gnomish brigand thief (freq bonus 72) The monster species that spawned more often: subscripting overlong (freq bonus 52) The monster species that spawned more often: orange draconian (freq bonus 36) The monster species that spawned more often: demobilize windblown glycoside zeitgeist reprieved (freq bonus 19) The monster species that spawned more often: undead swarm mimic (freq bonus 12) The monster species that spawned more often: Ann Kathrin (freq bonus 22) The monster species that spawned more often: amnesia growth (freq bonus 72) The monster species that spawned more often: sheep (freq bonus 44) The monster species that spawned more often: It (freq bonus 15) The monster species that spawned more often: Ape Head (freq bonus 12) The monster species that spawned more often: beg rumbaed (freq bonus 39) The monster species that spawned more often: orange warp patch (freq bonus 13) The monster species that spawned more often: black snake (freq bonus 88) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster species that never randomly spawned: slime ghost The monster species that never randomly spawned: clock mold The monster species that never randomly spawned: vogon The monster species that never randomly spawned: cursed rubber The monster species that never randomly spawned: black bear The monster species that never randomly spawned: pustulent stalk The monster species that never randomly spawned: dark gray spore The monster species that never randomly spawned: chemistry watcher The monster species that never randomly spawned: karmic warp patch The monster species that never randomly spawned: servant of the unknown god The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 36) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 25) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 40) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 18) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 4) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 19) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 18) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 10) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 17) Next attribute increase check would have come at turn 1194 Strength training was 3 Dexterity training was 6 Wisdom training was 3 Constitution training was 27 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having mana regeneration (0) You were telepathic You were aware of the presence of something You were warned of undead You had 1740 points of nutrition remaining You were stealthy You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 496% Techniques known in the end Name Level Status jedi jump 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (boxing gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (basin helmet) * skullcap (secret helmet) * flack helmet (spinning helmet) * crystal helm (dark helmet) * mining helm (RNG helmet) * field helm (anachrononononaut helmet) * helm of safeguard (visored helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (silk fingerlings) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (camouflage patterned boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (MAYBE GIVE FELLOW THE PROP) scroll of mana (EARLYGAME LATEGAME ENDGAME) scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of standard id (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of cure (LAD OS GA TIL CITADELLET) scroll of enchant weapon (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) Spellbooks spellbook of passwall (dry) spellbook called boh (tattered) Tools blue lightsaber (lightsaber) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 chicks 0 little dogs (1 created) 0 gas spores (1 created) 0 wimps (1 created) 0 ondies (1 created) a kobold 0 silky anteaters (1 created) 0 deathmolds (1 created) a karakasa a filthy street urchin a maia 0 minighosts (1 created) a disintegration trove 14 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (29 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Jedi... You quit in The Dungeons of Doom on dungeon level 3 with 330 points, and 30 pieces of gold, after 463 moves. Killer: quit You were level 3 with a maximum of 50 hit points when you quit. You reached the 246th place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 4664243 Bluescreen-Twe-Mim-Fem-Cha died in Gehennom on level 72. Killed by a monster (Vorlon missile). - [443] 3 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 4 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 5 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 6 639370 Bluescreen-Che-Kha-Fem-Cha died in Lawful Quest on level 34. Killed by a monster (frontal instruction grandpa). - [153] 7 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 8 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 9 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 10 316285 Coolfrog-Ana-Wra-Fem-Cha quit in The Dungeons of Doom on level 18. 154 [154] 24 61680 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 34 [max 39]. Killed by a monster (The high-heel loving asian girl her sexy wedge sandal). - [114] 26 61650 Coolfrog-Ana-Wra-Mal-Cha died in The Dungeons of Doom on level 3 [max 11]. Killed by a monster (Aldinach). - [81] 28 60228 Coolfrog-Ana-Vam-Fem-Cha quit in The Gnomish Mines on level 6 [max 8]. 116 [116] 32 50156 Coolfrog-Ana-Vam-Fem-Cha was poisoned in The Gnomish Mines on level 6 [max 7]. Poisoned by a noxious mushroom. 134 [134] 36 42128 Coolfrog-Abu-Vam-Fem-Cha quit in The Gnomish Mines on level 12. 119 [119] 44 34768 Coolfrog-Ana-Wra-Fem-Cha quit in The Gnomish Mines on level 6 [max 8]. 122 [122] 49 28106 Coolfrog-Jed-Wra-Fem-Cha died in The Dungeons of Doom on level 3 [max 4]. Killed by an icy touch. - [84] 52 26194 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 6 [max 7]. 68 [133] 54 23872 Coolfrog-Ana-Wra-Fem-Cha died in The Gnomish Mines on level 8 [max 9]. Killed by a monster (Malcanthet). - [96] 75 16402 Coolfrog-Ana-Wra-Fem-Cha died in The Gnomish Mines on level 5. Killed by a monster (petty kop kaptain). - [88] 96 10952 Coolfrog-Ana-Wra-Fem-Cha quit in The Dungeons of Doom on level 3 [max 4]. 95 [95] 106 8749 Coolfrog-Zyb-Vam-Fem-Law died in The Dungeons of Doom on level 3. Killed by a crossbow bolt. - [86] 143 3586 Coolfrog-Zyb-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (invisible Mr. Caergybi, the shopkeeper). - [81] 158 2643 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blast of disintegration. - [66] 162 2465 Coolfrog-Ana-Vam-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (battle-scarred veteran). - [67] 187 1308 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [76] 188 1154 Coolfrog-Ana-Wra-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (pretty mesmerizing nymph). - [41] 194 963 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible jedi). - [61] 200 824 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by the wrath of a deity (Armok). 57 [57] 202 775 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 2 [max 3]. 54 [54] 212 582 Coolfrog-Tra-Tur-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [42] 216 542 Coolfrog-Ana-Wra-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Pustulence). - [36] 217 538 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 2. 52 [52] 219 518 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Ms. Possogroenoe, the shopkeeper). - [58] 220 505 Coolfrog-Ana-Wra-Fem-Cha quit in The Dungeons of Doom on level 3. 45 [45] 232 408 Coolfrog-Ana-Oct-Fem-Cha quit in The Dungeons of Doom on level 2. 31 [32] 235 390 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 61 [61] 244 344 ziratha-Sci-Orc-Fem-Law died in The Dungeons of Doom on level 2. Killed by an icy touch. - [26] 245 338 ziratha-Ele-Agb-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Katia's lovely sneaker). - [40] *246 330 Coolfrog-Jed-Wra-Fem-Cha quit in The Dungeons of Doom on level 3. 46 [50] 247 329 Solarflare-Zyb-Tro-Fem-Law quit in The Dungeons of Doom on level 2. 38 [38] 248 315 SourSlime-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (invisible water demon), while being clawed. - [35] 250 294 Coolfrog-Ana-Wra-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (elder thing). - [28] 251 292 Coolfrog-Ana-Wra-Fem-Cha quit in The Dungeons of Doom on level 1. 27 [27] 258 247 Coolfrog-Ana-Gha-Fem-Cha died in The Dungeons of Doom on level 2. Killed by molten lava. - [32] 271 186 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a bolt of cold. - [29] 287 127 Coolfrog-Ana-Pha-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (baby wild boar). - [13] 301 72 Coolfrog-Ana-Wra-Fem-Cha escaped the dungeon [max level 1]. 12 [12] 309 56 Coolfrog-Sag-Hrb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [16] 311 52 Coolfrog-Ana-Vam-Fem-Cha escaped the dungeon [max level 1]. 14 [14] 335 13 Coolfrog-Twe-Wra-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [17] 340 5 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14]