Coolfrog, chaotic female wraith Jedi ##| #@d ##| [Coolfrog the Youngling] St10 Dx5 Co10 In13 Wi10 Ch10 JedWraFemCha S0 Dlvl:1 $0 HP24(24) Pw10(10) AC7 MC0 Mov12 Xp1/0 Wt44/1100 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Jedi. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of passwall (0:10) {0} Tools c - a blessed +1 green lightsaber (weapon in hand) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: speed You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: scimitar (turn 44) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27492 Monster spawn increase reached its maximum at turn 87665 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 317088 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: rodent (freq bonus 5) The monster species that spawned more often: ultimate newt (freq bonus 16) The monster species that spawned more often: porter deactivator vortex (freq bonus 18) The monster species that spawned more often: felwing (freq bonus 12) The monster species that spawned more often: muzzle fiend (freq bonus 16) The monster species that spawned more often: gimple nymph (freq bonus 60) The monster species that spawned more often: inertia growth (freq bonus 21) The monster species that spawned more often: steel horror (freq bonus 8) The monster species that spawned more often: turkish woman (freq bonus 7) The monster species that spawned more often: ruby stalk (freq bonus 28) The monster species that spawned more often: porter xorn permamimic (freq bonus 14) The monster species that spawned more often: diver (freq bonus 10) The monster species that spawned more often: fenris wolf (freq bonus 40) The monster species that spawned more often: extreme psycho guard (freq bonus 8) The monster species that spawned more often: New Kop (freq bonus 24) The monster species that spawned more often: awgwa (freq bonus 48) The monster species that spawned more often: bronze firebird (freq bonus 18) The monster species that spawned more often: pink sentai (freq bonus 7) The monster species that spawned more often: missed turn (freq bonus 48) The monster species that spawned more often: ultraviolet monster (freq bonus 21) The monster species that spawned more often: nondescript patch (freq bonus 9) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster species that never randomly spawned: hellcat The monster species that never randomly spawned: recant grubworm The monster species that never randomly spawned: Amelje's hugging boot The monster species that never randomly spawned: blue spore The monster species that never randomly spawned: Barrier Kop The monster species that never randomly spawned: mad zhar The monster species that never randomly spawned: slime vortex The monster species that never randomly spawned: surya deva The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: Nataliya The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 20) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 12) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 19) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 20) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 76) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 1) Next attribute increase check would have come at turn 463 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having peacevision (0) You were prevented from having speed (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (358) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (digger gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (anachrononononaut helmet) * skullcap (dream helmet) * flack helmet (tight helmet) * crystal helm (celtic helmet) * mining helm (horned helmet) * field helm (silk helmet) * helm of safeguard (poor helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (riding gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (stroking boots) * boots of safeguard (mud boots) Scrolls scroll of healing (ITAINO ITAINO TONDEKE) scroll of mana (NO FAIL ATTACKING BY SUMMER) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (YO FIQ I PLAYED YOUR VARIANT AND DIED TO SOME UTTER BULLSHIT) scroll of cure (CRAPPITY CRAP) Spellbooks spellbook of passwall (lunar) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 grid bugs (1 created) 0 filthy street urchins (1 created) 0 cross-eyed mages (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Jedi... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 24 hit points when you escaped. Since you escaped early, the score list will not be checked.