Coolfrog, chaotic female wraith Anachronist ------------- +........@..| |.........@.| |........$."| --+-----.---- [Coolfrog the Survivor] St16 Dx12 Co11 In6 Wi12 Ch5 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. You don't have anything to zap. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - the cursed +0 T-shirt named Weather Control (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 3 uncursed scrolls of mana {0} n - an invisible uncursed scroll of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: warning You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 92% Potion drop chance was reduced to 88% Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: searching (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11811 Monster spawn increase reached its maximum at turn 127261 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1051520 The monster class that cannot be genocided was (null) The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: little greek girl (freq bonus 27) The monster species that spawned more often: resonant spirit (freq bonus 14) The monster species that spawned more often: Promoted Kop (freq bonus 20) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 30) The monster species that spawned more often: naiad elemental (freq bonus 24) The monster species that spawned more often: Ilja (freq bonus 18) The monster species that spawned more often: battle tank (freq bonus 20) The monster species that spawned more often: yora hawk (freq bonus 8) The monster species that spawned more often: slowing turret (freq bonus 8) The monster species that spawned more often: thunder drake (freq bonus 6) The monster species that spawned more often: giant garbage rat (freq bonus 18) The monster species that spawned more often: flamethrower premiere (freq bonus 12) The monster species that spawned more often: crawling maggot (freq bonus 12) The monster species that spawned more often: bloodstone solstitial globalist (freq bonus 32) The monster species that spawned more often: orange ogre (freq bonus 10) The monster species that spawned more often: snore warp fungus (freq bonus 20) The monster species that spawned more often: water hulk (freq bonus 18) The monster species that spawned more often: Morton (freq bonus 18) The monster species that spawned more often: flareth (freq bonus 12) The monster species that spawned more often: Tilla (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster species that never randomly spawned: pesach sephirah The monster species that never randomly spawned: lemure The monster species that never randomly spawned: machine turret The monster species that never randomly spawned: stone bug The monster species that never randomly spawned: wind spore The monster species that never randomly spawned: controller mimic The monster species that never randomly spawned: immobile colony The monster species that never randomly spawned: evil Olog-hai The monster species that never randomly spawned: black muzzle The monster species that never randomly spawned: fopped scissor The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 11) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 6) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 22) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 15) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 6) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 14) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 2) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 9) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 2) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 54) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 2) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having warning (0) You were prevented from having stealth (0) You were prevented from having glib combat (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You aggravated monsters You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Hirohiko Araki and Emoxivalirex Your deity was Emoxivalirex The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1119) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (excrement cloak) Scrolls scroll of healing (IBFALABLO) scroll of mana (PROFUSE WAXWORKS) scroll of phase door (FLOAT BY SHOCK MAGNET 5) scroll of standard id (EN SNORING HEALTHITS LOWERED) scroll of cure (RATSANOPU) Spellbooks spellbook of passwall (elemental) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 sewer rats (1 created) 0 rabbits (1 created) 0 bats (1 created) 0 gnomes (1 created) 0 jedis (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.