Coolfrog, chaotic female wraith Anachronist Z -|----- |@....| |.@...| |.....| ------- [Coolfrog the Survivor] St9 Dx6 Co15 In9 Wi16 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1300 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - the uncursed +0 rifle named Heaven's Punisher {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: poison resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 10% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 83% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: body spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20786 Monster spawn increase reached its maximum at turn 50101 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 358718 The monster class that cannot be genocided was wraith The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: tasloi mummy (freq bonus 24) The monster species that spawned more often: lizard (freq bonus 21) The monster species that spawned more often: slow warp fungus (freq bonus 12) The monster species that spawned more often: time tempest (freq bonus 15) The monster species that spawned more often: mercerize ruggedly (freq bonus 8) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 5) The monster species that spawned more often: animated torch (freq bonus 18) The monster species that spawned more often: hostile girlfriend (freq bonus 20) The monster species that spawned more often: flaming skull (freq bonus 14) The monster species that spawned more often: shadow recluse (freq bonus 14) The monster species that spawned more often: lethe warp patch (freq bonus 5) The monster species that spawned more often: giant purple jellyfish (freq bonus 24) The monster species that spawned more often: trap mold (freq bonus 18) The monster species that spawned more often: chaos hound (freq bonus 64) The monster species that spawned more often: Sophie (freq bonus 14) The monster species that spawned more often: guardbot (freq bonus 32) The monster species that spawned more often: phasing acid blob (freq bonus 36) The monster species that spawned more often: inducting doggie (freq bonus 12) The monster species that spawned more often: unbalanced idiot (freq bonus 16) The monster species that spawned more often: classy miraculously (freq bonus 30) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 8) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster species that never randomly spawned: dark shape The monster species that never randomly spawned: random black mage The monster species that never randomly spawned: aureolin stalk The monster species that never randomly spawned: maud warp patch The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: elf veteran The monster species that never randomly spawned: filtering testator The monster species that never randomly spawned: goomba The monster species that never randomly spawned: small item trove The monster species that never randomly spawned: dragonite The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 106) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 51) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 10) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 183) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 80) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 3) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 12) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having reflection (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legifer, Loricatus and Infuscor Your deity was Infuscor The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (birthcloth) Scrolls scroll of healing (TSVETOCHNYYE SHORTY I LEY) scroll of mana (SAVE SOME POWER AFTER BEATTACK) scroll of phase door (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of standard id (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of cure (SEE YA CUNT) Spellbooks spellbook of passwall (unseen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobold zombies (1 created) 0 jedis (1 created) 2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.