Coolfrog, chaotic female wraith Anachronist --- |.. |.@-# |..@# |$.-# |.. --- [Coolfrog the Survivor] St5 Dx5 Co7 In4 Wi5 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/700 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: jumping You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: divination spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20716 Monster spawn increase reached its maximum at turn 71376 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 252879 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: Barbara's lovely sandal (freq bonus 56) The monster species that spawned more often: pseudo ghost (freq bonus 54) The monster species that spawned more often: ratty slime (freq bonus 22) The monster species that spawned more often: anteater (freq bonus 27) The monster species that spawned more often: topsider airman refashion (freq bonus 54) The monster species that spawned more often: lilac force patch (freq bonus 5) The monster species that spawned more often: elemental (freq bonus 18) The monster species that spawned more often: geology torturer (freq bonus 9) The monster species that spawned more often: Hanh's ballerina (freq bonus 10) The monster species that spawned more often: mohat (freq bonus 10) The monster species that spawned more often: frozen incineration (freq bonus 12) The monster species that spawned more often: secluded mold (freq bonus 18) The monster species that spawned more often: albino colony (freq bonus 18) The monster species that spawned more often: novel patch (freq bonus 45) The monster species that spawned more often: undead death eater (freq bonus 7) The monster species that spawned more often: dirty light (freq bonus 14) The monster species that spawned more often: haunted spirit (freq bonus 15) The monster species that spawned more often: b-type (freq bonus 66) The monster species that spawned more often: daffier exuded (freq bonus 72) The monster species that spawned more often: deep fiend (freq bonus 12) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster species that never randomly spawned: werefox The monster species that never randomly spawned: Uruk-hai The monster species that never randomly spawned: punt The monster species that never randomly spawned: controverted prohibitively factorial scholium The monster species that never randomly spawned: wooden figurine The monster species that never randomly spawned: anthrazite force patch The monster species that never randomly spawned: botanist emaciating The monster species that never randomly spawned: winged kobold The monster species that never randomly spawned: Revier The monster species that never randomly spawned: burbling blob The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 28) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 54) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 7) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 10) Next attribute increase check would have come at turn 597 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were prevented from having jumping (0) You were prevented from having freezopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Wesson The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1273) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (shell cloak) Scrolls scroll of healing (YOU WILL NOT ESCAPE THIS TIME) scroll of mana (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of phase door (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of standard id (AMYBSOD DOES NOT KNOW C) scroll of cure (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) Spellbooks spellbook of passwall (hand-printed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 drains rats (7 created) 0 grain vortices (1 created) 0 larvae (1 created) 0 spore lichens (1 created) 0 jedis (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.