Coolfrog, chaotic female wraith Anachronist Z - --+---- |....@@.| |.......| |.......| --------- [Coolfrog the Survivor] St10 Dx5 Co10 In10 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1100 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (3:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 194 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 79% Monster death drops spawned with only 97% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: devices (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20766 Monster spawn increase reached its maximum at turn 46833 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 462553 The monster class that cannot be genocided was zombie The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: green hag (freq bonus 6) The monster species that spawned more often: baby ruby dragon (freq bonus 88) The monster species that spawned more often: ace of spades (freq bonus 18) The monster species that spawned more often: cancer research lady (freq bonus 7) The monster species that spawned more often: lethe colony (freq bonus 18) The monster species that spawned more often: star laser (freq bonus 12) The monster species that spawned more often: critically injured jedi (freq bonus 18) The monster species that spawned more often: petty mind flayer (freq bonus 14) The monster species that spawned more often: petty wall beast (freq bonus 14) The monster species that spawned more often: bramble hulk (freq bonus 14) The monster species that spawned more often: wight (freq bonus 18) The monster species that spawned more often: vindscreen viper (freq bonus 42) The monster species that spawned more often: nasty bar-lgura (freq bonus 36) The monster species that spawned more often: headphone penis (freq bonus 14) The monster species that spawned more often: bone beetle (freq bonus 7) The monster species that spawned more often: lictor (freq bonus 14) The monster species that spawned more often: gnomish caster (freq bonus 10) The monster species that spawned more often: noxious fume (freq bonus 7) The monster species that spawned more often: disintegration jelly (freq bonus 126) The monster species that spawned more often: forest centaur (freq bonus 10) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster species that never randomly spawned: dwarven elite guardian The monster species that never randomly spawned: big gem trove The monster species that never randomly spawned: cannibal poxed The monster species that never randomly spawned: burning monster The monster species that never randomly spawned: skeleton serpent The monster species that never randomly spawned: identity horror The monster species that never randomly spawned: mirror turret The monster species that never randomly spawned: muad agent The monster species that never randomly spawned: Miss Mud/Dirt The monster species that never randomly spawned: iceblock jelly The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 32) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 11) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 33) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 11) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 9) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 90) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 10) Next attribute increase check would have come at turn 585 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having keen memory (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Sony The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (pitch cloak) Scrolls scroll of healing (MERCATOR MORI DEBET) scroll of mana (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of phase door (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of standard id (SKYED GNAWN) scroll of cure (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) Spellbooks spellbook of passwall (vaporized) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) 0 fluffy cats (1 created) 0 cave kobolds (1 created) 0 sewer rats (1 created) 0 millipedes (1 created) 0 group bugs (2 created) 0 aggravating wallwalkers (1 created) 0 ossium animatums (1 created) 0 jedis (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.