Coolfrog, chaotic female wraith Anachronist | .| ---@| |...@.| - ----- [Coolfrog the Survivor] St12 Dx5 Co10 In6 Wi10 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 164 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 64% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 88% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: body armor (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42750 Monster spawn increase reached its maximum at turn 68556 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1079264 The monster class that cannot be genocided was light The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: hydra lich (freq bonus 20) The monster species that spawned more often: cultist (freq bonus 20) The monster species that spawned more often: bright violet force patch (freq bonus 8) The monster species that spawned more often: fetish shaman (freq bonus 12) The monster species that spawned more often: nightly stalk (freq bonus 18) The monster species that spawned more often: white walker (freq bonus 12) The monster species that spawned more often: yellow centipede (freq bonus 6) The monster species that spawned more often: great wyrm of many colors (freq bonus 9) The monster species that spawned more often: disenchanter patch (freq bonus 3) The monster species that spawned more often: bastard troll (freq bonus 8) The monster species that spawned more often: Dagon (freq bonus 72) The monster species that spawned more often: invagination blockhead (freq bonus 14) The monster species that spawned more often: grand elder thing (freq bonus 16) The monster species that spawned more often: hippie lady (freq bonus 5) The monster species that spawned more often: chest mimic (freq bonus 9) The monster species that spawned more often: dependance scragging (freq bonus 12) The monster species that spawned more often: nupperibo (freq bonus 8) The monster species that spawned more often: /³õLßÑuBÖC/˜V (freq bonus 84) The monster species that spawned more often: disenchanter mushroom (freq bonus 6) The monster species that spawned more often: giant albatross (freq bonus 28) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster species that never randomly spawned: Eheieh AGLA, Prince of Void The monster species that never randomly spawned: nonabsolute infarction answer plow orbiter The monster species that never randomly spawned: creeping 42 The monster species that never randomly spawned: yellow sentai The monster species that never randomly spawned: Judge Mortis The monster species that never randomly spawned: giant killer bee The monster species that never randomly spawned: hidden force fungus The monster species that never randomly spawned: clock wolf The monster species that never randomly spawned: movanic deva The monster species that never randomly spawned: green centipede The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 12) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 75) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 33) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 5) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 11) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 4) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 12) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 4) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 3) Next attribute increase check would have come at turn 1587 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having flying (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of stth, Adeon and mrivan Your deity was mrivan The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (338) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (armored cloak) Scrolls scroll of healing (MONST DOT C AINT BIG ENOUGH) scroll of mana (HELPING SUM STARE CAVITY TOFU) scroll of phase door (SIPHRI BRISKYLMA AROUAZAR) scroll of standard id (MIMIMIMIMIMIMIMIMIMIMI) scroll of cure (VARFOR PRATAR DU SA OM MIN FLICKVAN) Spellbooks spellbook of passwall (infinity plus one) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hidden kobolds (1 created) 0 drains rats (1 created) 0 rabid rabbits (1 created) 0 wing bundle drivers (1 created) 0 spore lichens (1 created) 0 sub-gnomes (1 created) 0 kestrels (1 created) 0 jedis (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 13 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.