Coolfrog, chaotic female wraith Anachronist -.---- |..@.| +..@.| |....| +....| |:...| |....| |....| |....| ------ [Coolfrog the Survivor] St9 Dx13 Co10 In11 Wi13 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-9 MC9 Mov12 Xp1/0 Wt162/1050 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 76% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27090 Monster spawn increase reached its maximum at turn 52504 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 327248 The monster class that cannot be genocided was gnome The monster class that was spawned more often: sea monster (freq bonus 9) The monster species that spawned more often: Sing's japanese geta (freq bonus 36) The monster species that spawned more often: agent of the black market (freq bonus 11) The monster species that spawned more often: winged nightmare (freq bonus 66) The monster species that spawned more often: drow warrior (freq bonus 26) The monster species that spawned more often: wolfing pottering (freq bonus 78) The monster species that spawned more often: toxic sphere (freq bonus 11) The monster species that spawned more often: ruby mold (freq bonus 48) The monster species that spawned more often: young adult deep dragon (freq bonus 40) The monster species that spawned more often: Zoth-Ommog (freq bonus 60) The monster species that spawned more often: hussar cablegram tuckered (freq bonus 28) The monster species that spawned more often: chelated inbreathing (freq bonus 44) The monster species that spawned more often: sun drake (freq bonus 22) The monster species that spawned more often: jumping babelfish (freq bonus 84) The monster species that spawned more often: bandit (freq bonus 39) The monster species that spawned more often: chaos master (freq bonus 30) The monster species that spawned more often: floating lemon (freq bonus 11) The monster species that spawned more often: bleeding laser (freq bonus 84) The monster species that spawned more often: rocking-horse-fly (freq bonus 12) The monster species that spawned more often: gadgeteer skyman (freq bonus 120) The monster species that spawned more often: nexus warp patch (freq bonus 24) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster species that never randomly spawned: hyperbola parachuted The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: sportal wombat The monster species that never randomly spawned: wereleprechaun The monster species that never randomly spawned: deathwalker battlemaster The monster species that never randomly spawned: baobhan sith The monster species that never randomly spawned: enormous ogre The monster species that never randomly spawned: sucking permamimic The monster species that never randomly spawned: manes The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 81) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 23) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 13) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 4) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 1) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having stun resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Princess Celestia, the Fausticorn and Princess Luna Your deity was Princess Luna The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (birthcloth) Scrolls scroll of healing (FLOW ABLES IS BACKWARD) scroll of mana (ZTORF) scroll of phase door (DIBING TO ATTACK NEXT) scroll of standard id (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of cure (FIQ YOUR WAND BALANCE PATCH SUXXORZ) Spellbooks spellbook of passwall (gameplay-altering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 spore lichens (1 created) 0 jedis (1 created) 0 newts (1 created) 0 novice medium walls (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.