Coolfrog, chaotic female wraith Anachronist ------------- 8 Z |............ +......{....| |.$@......... +.@.........| ------------- [Coolfrog the Survivor] St11 Dx6 Co16 In13 Wi9 Ch7 AnaWraFemCha+Q S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female aquarian wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 69% Wand drop chance was reduced to 94% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: lightsaber (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12814 Monster spawn increase reached its maximum at turn 54305 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 94230 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: up-pushing vortex (freq bonus 54) The monster species that spawned more often: disturbance head (freq bonus 21) The monster species that spawned more often: lava force patch (freq bonus 28) The monster species that spawned more often: mad mage (freq bonus 6) The monster species that spawned more often: really dangerous mold (freq bonus 5) The monster species that spawned more often: cursed light (freq bonus 24) The monster species that spawned more often: queuing babcock (freq bonus 40) The monster species that spawned more often: woodsman (freq bonus 30) The monster species that spawned more often: productively unlike (freq bonus 4) The monster species that spawned more often: trailer (freq bonus 48) The monster species that spawned more often: snotling (freq bonus 28) The monster species that spawned more often: normal elemental (freq bonus 10) The monster species that spawned more often: ancient yellow dragon (freq bonus 20) The monster species that spawned more often: timeless guardian (freq bonus 42) The monster species that spawned more often: idem weeny (freq bonus 12) The monster species that spawned more often: excretory extricable filaree (freq bonus 16) The monster species that spawned more often: gore mushroom (freq bonus 4) The monster species that spawned more often: Glareth (freq bonus 6) The monster species that spawned more often: notable mold (freq bonus 15) The monster species that spawned more often: jedi (freq bonus 21) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster species that never randomly spawned: adult white dragon The monster species that never randomly spawned: robot terminator zombie The monster species that never randomly spawned: japanese dragon The monster species that never randomly spawned: tear mushroom The monster species that never randomly spawned: plinth adjudicate filmland The monster species that never randomly spawned: large potion trove The monster species that never randomly spawned: sweet sister The monster species that never randomly spawned: braad spider The monster species that never randomly spawned: animated prostitute shoe The monster species that never randomly spawned: sloppy patch The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 46) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 38) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 17) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 10) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 9) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 3) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 4) Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were prevented from having petrification resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Morton Koopa Jr. The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (393) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (nurse cloak) Scrolls scroll of healing (ELF EXPLODE WHEN FALL) scroll of mana (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of phase door (IAIA IAKOUBIAI IO ERBETH) scroll of standard id (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) scroll of cure (ADE EXPIRIUS) Spellbooks spellbook of passwall (flaming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 baby wild boars (1 created) 0 sub-gnomes (1 created) 0 kobold zombies (1 created) 0 jedis (1 created) 0 minighosts (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.