Coolfrog, chaotic female wraith Anachronist ############## ---- ##############,,@,,,,%,,,@, ....| ####,,,,,,,,,,,,,,############ | #,,,,############## #,#### #,# ---------- #,# |<.......| #,# |......... #,# |........| #,# -----.---- #,####### #,# #,,,,,,,# ###,# #######,# #,,^# #,---|-## #,|`..| #,...}| ##|...| |...| ----- [Coolfrog the Survivor] St12 Dx7 Co18 In9 Wi9 Ch11 AnaWraFemCha S26 Dlvl:1 $2 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/6 Wt167/1600 T90 Latest messages You see here a statue of a mega goblin {600}. You see here a bag {5}. You carefully open the bag... q - a bag {5}. You see here a viridian wand {0}. r - a viridian wand {0}. There is a wall in the way! (7x) Never mind. There is a wall in the way! There's some graffiti on the ground here. Use "r." to read it. There is a wall in the way! (4x) You find a secret passage! There is a wall in the way! (2x) 1 gold piece. You begin bashing monsters with your pistol. You hit the human adventurer. You kill the human adventurer! You see here an egg {0}. You are no longer prevented from having speed. Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an invisible uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Wands r - a blessed wand of sleep (0:12) {0} Tools q - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 342 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 89% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: lance (turn 8) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28406 Monster spawn increase reached its maximum at turn 68147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2191605 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: ogre (freq bonus 4) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: colluded force fungus (freq bonus 18) The monster species that spawned more often: migo queen (freq bonus 14) The monster species that spawned more often: addict (freq bonus 56) The monster species that spawned more often: water monster (freq bonus 24) The monster species that spawned more often: dao elemental (freq bonus 15) The monster species that spawned more often: ice ball (freq bonus 24) The monster species that spawned more often: reconciliator longship (freq bonus 10) The monster species that spawned more often: magenta spore lichen (freq bonus 12) The monster species that spawned more often: klingon (freq bonus 30) The monster species that spawned more often: colorless mushroom patch (freq bonus 27) The monster species that spawned more often: viper scopion (freq bonus 42) The monster species that spawned more often: undead medium (freq bonus 10) The monster species that spawned more often: siege kobold (freq bonus 21) The monster species that spawned more often: zookeeper (freq bonus 18) The monster species that spawned more often: shark (freq bonus 240) The monster species that spawned more often: afternoon caller (freq bonus 20) The monster species that spawned more often: humanoid leprechaun (freq bonus 40) The monster species that spawned more often: salve upload (freq bonus 30) The monster species that spawned more often: gravity fungus (freq bonus 20) The monster species that spawned more often: Antitank Kop (freq bonus 12) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster species that never randomly spawned: lava force patch The monster species that never randomly spawned: slap-heeled sandal boot The monster species that never randomly spawned: cat emergency service The monster species that never randomly spawned: venom force patch The monster species that never randomly spawned: weregremlin The monster species that never randomly spawned: skirmisher topsoil The monster species that never randomly spawned: luxury yacht The monster species that never randomly spawned: housebat The monster species that never randomly spawned: sloppy warp patch The monster species that never randomly spawned: The Wing Zero The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 16) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 29) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 2) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 17) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 11) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 1) Next attribute increase check would have come at turn 531 Strength training was 0 Dexterity training was -1 Wisdom training was 4 Constitution training was 3 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having polymorph control (0) You were prevented from having freezopathy (0) You were aware of the presence of something You were warned of undead You had 1409 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rainbow Dash, Fluttershy and Pinkie Pie Your deity was Pinkie Pie The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (137) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (dark cloak) Scrolls scroll of healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of mana (HP RECOVERY BY GRAUP) scroll of phase door (CAN EAT FRUITMORE) scroll of standard id (YOU WILL NOT ESCAPE THIS TIME) scroll of cure (FASCICULUS PROPRIUS) Spellbooks spellbook of passwall (featherweight) Wands wand of sleep (viridian) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (1 created) 0 evasive jermlaines (1 created) 0 kobolds (1 created) 0 rabbits (1 created) 0 porter lichens (1 created) a human adventurer 0 jedis (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You quit in The Dungeons of Doom on dungeon level 1 with 26 points, and 2 pieces of gold, after 90 moves. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. Since you quit, the score list will not be checked.