Coolfrog, chaotic female wraith Anachronist ------- |.@...| |@{...| |....$| ......| |.....| ------- [Coolfrog the Survivor] St13 Dx7 Co11 In5 Wi8 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1300 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - the uncursed +0 cloak of magic resistance named Scourge of Fire (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: curse resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 88 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 282 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 51% Wand drop chance was reduced to 90% Potion drop chance was reduced to 50% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: hammer (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41240 Monster spawn increase reached its maximum at turn 59716 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12455136 The monster class that cannot be genocided was (null) The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: chthonian (freq bonus 18) The monster species that spawned more often: joust shadow Lord (freq bonus 36) The monster species that spawned more often: petty greener springy (freq bonus 3) The monster species that spawned more often: sepia mold (freq bonus 12) The monster species that spawned more often: adult blue dragon (freq bonus 12) The monster species that spawned more often: staring eye (freq bonus 6) The monster species that spawned more often: gizard (freq bonus 14) The monster species that spawned more often: roc (freq bonus 6) The monster species that spawned more often: addiction tinging (freq bonus 12) The monster species that spawned more often: winter wolf boss (freq bonus 12) The monster species that spawned more often: fat bully (freq bonus 12) The monster species that spawned more often: cure slangy (freq bonus 9) The monster species that spawned more often: black wizard (freq bonus 8) The monster species that spawned more often: kappa mummy (freq bonus 10) The monster species that spawned more often: kiester unwilling (freq bonus 24) The monster species that spawned more often: unpracticed koto (freq bonus 8) The monster species that spawned more often: minor fog cloud (freq bonus 10) The monster species that spawned more often: alienism assisi (freq bonus 12) The monster species that spawned more often: blond forewarn (freq bonus 2) The monster species that spawned more often: Mehrunes (freq bonus 18) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 8) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster species that never randomly spawned: Ujbelex The monster species that never randomly spawned: werebat The monster species that never randomly spawned: exacerbating really doze luteal The monster species that never randomly spawned: Minator Kaptain The monster species that never randomly spawned: migo queen The monster species that never randomly spawned: rouge jellyfish The monster species that never randomly spawned: GI trooper The monster species that never randomly spawned: Sunali The monster species that never randomly spawned: rosily trammelled The monster species that never randomly spawned: black and white mushroom The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 13) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 6) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 20) Next attribute increase check would have come at turn 445 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having curse resistance (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (roadmap cloak) Scrolls scroll of healing (BU MISH MISH EMAS) scroll of mana (WEAK STUNT IS MORE POWER) scroll of phase door (HELPING SUM STARE CAVITY TOFU) scroll of standard id (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of cure (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) Spellbooks spellbook of passwall (far away) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cave goblins (1 created) 0 hole spiders (2 created) 0 lichens (1 created) 0 New Kops (1 created) 0 jedis (1 created) 0 novice medium walls (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.