Coolfrog, chaotic female wraith Anachronist -------- |......| |..@...| |.@....| |......| |......| |....... |.h....| |......+ |......| -------- V [Coolfrog the Survivor] St12 Dx11 Co6 In10 Wi9 Ch3 AnaWraFemCha S1 Dlvl:1 $1 HP12(12) Pw3(3) AC-8 MC9 Mov12 Xp1/0 Wt160/1000 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. You don't have anything to zap. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - the uncursed +0 rifle named Rixots Keen {12} Armor d - the uncursed +0 plasteel armor named On the Origin of Species (being worn) {50} e - an uncursed +0 plasteel helm (being worn) {2} f - an uncursed +0 pair of plasteel gloves (being worn) {2} g - an uncursed +0 pair of plasteel boots (being worn) {2} h - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles i - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of passwall (5:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: invisibility You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 78% chance Book drop chance was reduced to 98% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 85% Monster death drops spawned with only 92% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 15990 Monster spawn increase reached its maximum at turn 39715 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 197860 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: avow locked fantom derail (freq bonus 4) The monster species that spawned more often: real force fungus (freq bonus 12) The monster species that spawned more often: stone giant (freq bonus 30) The monster species that spawned more often: wrathfire (freq bonus 8) The monster species that spawned more often: chinese woman (freq bonus 10) The monster species that spawned more often: pale yeek (freq bonus 28) The monster species that spawned more often: vomiting turret (freq bonus 28) The monster species that spawned more often: groper (freq bonus 5) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 6) The monster species that spawned more often: Vampire Kop (freq bonus 3) The monster species that spawned more often: nexus stalk (freq bonus 8) The monster species that spawned more often: hidden gas spore (freq bonus 7) The monster species that spawned more often: dark familiar (freq bonus 8) The monster species that spawned more often: sludge mold (freq bonus 72) The monster species that spawned more often: separation pinball unperturbable animist (freq bonus 36) The monster species that spawned more often: vorpal jabberwock (freq bonus 8) The monster species that spawned more often: winner sturdy (freq bonus 8) The monster species that spawned more often: mist man (freq bonus 36) The monster species that spawned more often: learned eta (freq bonus 12) The monster species that spawned more often: giant ebony scorpion (freq bonus 6) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster species that never randomly spawned: critic The monster species that never randomly spawned: Yasaman's wedge sandal The monster species that never randomly spawned: Krooella the Kobold Queen The monster species that never randomly spawned: giant polar bear The monster species that never randomly spawned: flying monkey The monster species that never randomly spawned: deadly permamimic The monster species that never randomly spawned: house fly The monster species that never randomly spawned: chiropteran mummy The monster species that never randomly spawned: trap stalk The monster species that never randomly spawned: 4chan horse The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 35) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 3) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 13) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 3) Next attribute increase check would have come at turn 1187 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were cold resistant You were sleep resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having invisibility (0) You were prevented from having double attacks (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Breasts, Feet and Sexy Butt Your deity was Sexy Butt The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (390) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (difficult cloak) Scrolls scroll of healing (GON GET YA) scroll of mana (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of cure (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) Spellbooks spellbook of passwall (spacious) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hobbits (1 created) 0 baby umber hulks (1 created) 0 vampiroids (1 created) 0 jedis (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 1 point, and 1 piece of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.