Coolfrog, chaotic female wraith Anachronist -.------- .......G| |@@...... |.......| ........| |.......| --------- [Coolfrog the Survivor] St8 Dx6 Co12 In9 Wi6 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1100 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - the uncursed +0 pair of plasteel boots named Drulan's Tongue (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (4:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 63 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 80% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 33582 Monster spawn increase reached its maximum at turn 59519 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 336126 The monster class that cannot be genocided was wraith The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: tree beetle (freq bonus 60) The monster species that spawned more often: abstruser didy (freq bonus 6) The monster species that spawned more often: forgotten turret (freq bonus 18) The monster species that spawned more often: buffed grunthack beholder (freq bonus 6) The monster species that spawned more often: semi-novice paladin (freq bonus 6) The monster species that spawned more often: minor death (freq bonus 9) The monster species that spawned more often: Rubinho (freq bonus 24) The monster species that spawned more often: furious patch (freq bonus 5) The monster species that spawned more often: express train (freq bonus 18) The monster species that spawned more often: ice frog (freq bonus 6) The monster species that spawned more often: breezier rumrunner (freq bonus 18) The monster species that spawned more often: kamikaze tribble (freq bonus 8) The monster species that spawned more often: Amorous Lady (freq bonus 72) The monster species that spawned more often: runoff force fungus (freq bonus 12) The monster species that spawned more often: Orcus (freq bonus 7) The monster species that spawned more often: ant lieutenant (freq bonus 12) The monster species that spawned more often: green thunderlord (freq bonus 12) The monster species that spawned more often: Hanh's sexy pump (freq bonus 24) The monster species that spawned more often: yeek (freq bonus 2) The monster species that spawned more often: marihuana smoker (freq bonus 12) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster species that never randomly spawned: guardian ant The monster species that never randomly spawned: telephone dragon The monster species that never randomly spawned: camper asshole The monster species that never randomly spawned: overrun chicken The monster species that never randomly spawned: clock force patch The monster species that never randomly spawned: ore lichen The monster species that never randomly spawned: winner sturdy The monster species that never randomly spawned: young unicorn The monster species that never randomly spawned: moon borloth The monster species that never randomly spawned: uranium imp The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 13) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 29) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 12) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 15) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 7) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 8) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 2) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 6) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 82) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 2) Next attribute increase check would have come at turn 780 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having infravision (0) You were prevented from having dimmopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bar, Torr and Atue Your deity was Atue The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (greek cloak) Scrolls scroll of healing (C00000000000000000000000000005) scroll of mana (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of phase door (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of standard id (6 TIME) scroll of cure (STATUS DISAPER WHEN RAIN) Spellbooks spellbook of passwall (glowing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hobbit revellers (1 created) 0 aqua kobolds (1 created) 0 lambs (1 created) 0 grid bugs (1 created) 0 clockwork soldiers (1 created) 0 jedis (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.