Coolfrog, chaotic female wraith Anachronist ------- |@....# |.@........| |..........| ..........| --------.--- [Coolfrog the Survivor] St13 Dx7 Co14 In9 Wi18 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1450 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: flying You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 47 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 24% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: spear (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18559 Monster spawn increase reached its maximum at turn 60229 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 328047 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: really dangerous mushroom (freq bonus 36) The monster species that spawned more often: werepiercer (freq bonus 32) The monster species that spawned more often: multi-hued growth (freq bonus 12) The monster species that spawned more often: kroncopotaca (freq bonus 24) The monster species that spawned more often: blue-red growth (freq bonus 18) The monster species that spawned more often: roman lemure (freq bonus 2) The monster species that spawned more often: total wounding knight (freq bonus 9) The monster species that spawned more often: void mold (freq bonus 9) The monster species that spawned more often: security droid (freq bonus 4) The monster species that spawned more often: Nuclear Grigori (freq bonus 12) The monster species that spawned more often: werefox (freq bonus 4) The monster species that spawned more often: master mason (freq bonus 8) The monster species that spawned more often: conquistador considering huddler gardener (freq bonus 27) The monster species that spawned more often: warty mold (freq bonus 6) The monster species that spawned more often: dredged crowbar (freq bonus 3) The monster species that spawned more often: evasive wood nymph (freq bonus 4) The monster species that spawned more often: weremimic (freq bonus 10) The monster species that spawned more often: enbug (freq bonus 5) The monster species that spawned more often: hyperbola parachuted (freq bonus 60) The monster species that spawned more often: paraguay gatekeeper (freq bonus 8) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 6) The monster species that never randomly spawned: cyan fungus The monster species that never randomly spawned: Skylla The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: green mushroom patch The monster species that never randomly spawned: terror turret The monster species that never randomly spawned: mysteriously replicate invidiously The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: yellow warp patch The monster species that never randomly spawned: Rame Duck The monster species that never randomly spawned: sweepstake expropriated hominized dactyl The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 16) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 16) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 12) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 24) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 2) Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having poison resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Monster Polymorphing and G-Man Your deity was G-Man The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1098) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (slexual cloak) Scrolls scroll of healing (KO BATE) scroll of mana (IAOMORMOROTOKONBAI) scroll of phase door (HAHAHAHAHAHAHA) scroll of standard id (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of cure (AMERICA FIRST NETHACK SECOND) Spellbooks spellbook of passwall (grating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 aes (1 created) 0 restons (1 created) 0 nausorns (1 created) 0 jedis (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.