Coolfrog, chaotic female wraith Anachronist ------------ |..........| |......$...| +..........| |..........| |..@.......| |.@........| |..........| |..........| |..........| |..........| ------------ [Coolfrog the Survivor] St13 Dx7 Co10 In15 Wi10 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1250 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: double attacks You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 76% Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: matter spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28704 Monster spawn increase reached its maximum at turn 73564 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 264180 The monster class that cannot be genocided was elemental The monster class that was spawned more often: leprechaun (freq bonus 6) The monster species that spawned more often: hill giant (freq bonus 30) The monster species that spawned more often: ten of clubs (freq bonus 20) The monster species that spawned more often: nitrohack horror (freq bonus 8) The monster species that spawned more often: ancient pharao (freq bonus 36) The monster species that spawned more often: sloppy mushroom (freq bonus 36) The monster species that spawned more often: master robot (freq bonus 16) The monster species that spawned more often: god-forsaken bitch (freq bonus 8) The monster species that spawned more often: petty migo drone (freq bonus 42) The monster species that spawned more often: main school graduate (freq bonus 18) The monster species that spawned more often: high priest mummy (freq bonus 18) The monster species that spawned more often: water patch (freq bonus 27) The monster species that spawned more often: apprentice ghost (freq bonus 28) The monster species that spawned more often: pellet archer (freq bonus 8) The monster species that spawned more often: wounding knight (freq bonus 16) The monster species that spawned more often: unreal mold (freq bonus 72) The monster species that spawned more often: spiked coins (freq bonus 24) The monster species that spawned more often: undead officer (freq bonus 24) The monster species that spawned more often: Gross Santana (freq bonus 21) The monster species that spawned more often: Luisa (freq bonus 32) The monster species that spawned more often: frog (freq bonus 27) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster species that never randomly spawned: clay golem The monster species that never randomly spawned: petro elemental The monster species that never randomly spawned: dream colony The monster species that never randomly spawned: dark warp fungus The monster species that never randomly spawned: lethe slime The monster species that never randomly spawned: misdeal tumor The monster species that never randomly spawned: icoson The monster species that never randomly spawned: stupid fury The monster species that never randomly spawned: Keystone Kop The monster species that never randomly spawned: The Headless Horseman The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 98) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 20) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 6) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 55) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 5) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 15) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 4) Next attribute increase check would have come at turn 1146 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having automatic searching (0) You were prevented from having double attacks (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Human Rights Progression The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (233) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (inka cloak) Scrolls scroll of healing (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) scroll of mana (ITS TOO HEAVY FOR YOUR) scroll of phase door (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of standard id (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of cure (DDOS ATTACK) Spellbooks spellbook of passwall (featherweight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 blobs (1 created) 0 turkey chicks (1 created) 0 jackals (1 created) 0 jedis (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.