Coolfrog, chaotic female wraith Anachronist ----------- |.........+ 8 |.........| M.......F..| |.........| |..@......| ----@------ ,# [Coolfrog the Survivor] St12 Dx7 Co9 In11 Wi6 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (5:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: stealth You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: body spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 33679 Monster spawn increase reached its maximum at turn 76116 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 114993 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: fungus or mold (freq bonus 8) The monster species that spawned more often: borrowing cube (freq bonus 16) The monster species that spawned more often: dark gray mushroom (freq bonus 20) The monster species that spawned more often: remanding canary jocose (freq bonus 18) The monster species that spawned more often: pain master (freq bonus 11) The monster species that spawned more often: evasive tank breaker (freq bonus 52) The monster species that spawned more often: nausea growth (freq bonus 26) The monster species that spawned more often: xyloman (freq bonus 26) The monster species that spawned more often: prorogued gaped toenailed (freq bonus 33) The monster species that spawned more often: blue-green patch (freq bonus 40) The monster species that spawned more often: decon (freq bonus 44) The monster species that spawned more often: zaptrooper (freq bonus 27) The monster species that spawned more often: ammit (freq bonus 26) The monster species that spawned more often: new jabberwock (freq bonus 60) The monster species that spawned more often: ordinary coronal (freq bonus 18) The monster species that spawned more often: ultra-worm (freq bonus 30) The monster species that spawned more often: werefireelemental (freq bonus 44) The monster species that spawned more often: unenviously noninflectional (freq bonus 120) The monster species that spawned more often: cave error (freq bonus 64) The monster species that spawned more often: nautilus steersman (freq bonus 11) The monster species that spawned more often: colorful force patch (freq bonus 66) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 8) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 8) The monster species that never randomly spawned: manster The monster species that never randomly spawned: rage scythe The monster species that never randomly spawned: giant yellow bat The monster species that never randomly spawned: piecker The monster species that never randomly spawned: vorpal bunny The monster species that never randomly spawned: purple force worm The monster species that never randomly spawned: PHIX The monster species that never randomly spawned: lunatic rabbit The monster species that never randomly spawned: lava turret The monster species that never randomly spawned: flameproof troll The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 112) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 23) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 38) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 10) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 4) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 7) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 2) Next attribute increase check would have come at turn 1867 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having stealth (0) You were prevented from having speed (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Asgore Dreemurr, Lutz and Deus Your deity was Deus The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (98) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (heavy cloak) Scrolls scroll of healing (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of mana (SUCH A FLEECY LYNN) scroll of phase door (OMIAZBOYISU531) scroll of standard id (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of cure (PURE VIRTUAL FUNCTION CALL) Spellbooks spellbook of passwall (gambling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 marine goblins (2 created) 0 sewer rats (3 created) 0 spore lichens (1 created) 0 kobold mummies (1 created) 0 jedis (1 created) 0 minighosts (1 created) 0 twens (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.