Coolfrog, chaotic female wraith Anachronist -------------- |.........@@.| |............| |............+ +............| - ---.--.-+--- [Coolfrog the Survivor] St13 Dx9 Co11 In6 Wi13 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1300 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 407 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 96% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 81% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 69% Monster death drops spawned with only 66% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: general combat (turn 115) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24016 Monster spawn increase reached its maximum at turn 54523 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 316711 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: prefabricate optimal (freq bonus 10) The monster species that spawned more often: high force patch (freq bonus 10) The monster species that spawned more often: random monster generator (freq bonus 66) The monster species that spawned more often: martian missile walker (freq bonus 10) The monster species that spawned more often: ice force patch (freq bonus 6) The monster species that spawned more often: shadow faerie (freq bonus 40) The monster species that spawned more often: challenging bounder (freq bonus 15) The monster species that spawned more often: grouped oversystematic mellifluent (freq bonus 10) The monster species that spawned more often: mildew timberhead (freq bonus 84) The monster species that spawned more often: ignis fatuus (freq bonus 24) The monster species that spawned more often: Galford (freq bonus 16) The monster species that spawned more often: conscious warp fungus (freq bonus 20) The monster species that spawned more often: amorphous fungus (freq bonus 16) The monster species that spawned more often: large frog (freq bonus 54) The monster species that spawned more often: Mister be silent kert (freq bonus 30) The monster species that spawned more often: Dispator (freq bonus 6) The monster species that spawned more often: anthrazite force patch (freq bonus 14) The monster species that spawned more often: cave giant (freq bonus 12) The monster species that spawned more often: summation someplace (freq bonus 10) The monster species that spawned more often: death field eel (freq bonus 54) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 3) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 3) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: Otto The monster species that never randomly spawned: lusty hacksawed cindered The monster species that never randomly spawned: venomous spider The monster species that never randomly spawned: betokened flexion preboiling misreport The monster species that never randomly spawned: hammer master The monster species that never randomly spawned: antimagic force patch The monster species that never randomly spawned: Magdalena's stinking combat boot The monster species that never randomly spawned: bad turret The monster species that never randomly spawned: noxious force patch The monster species that never randomly spawned: static force leprechaun The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 49) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 14) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 10) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 8) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 94) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 1) Next attribute increase check would have come at turn 1091 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having acid resistance (0) You were prevented from having keen memory (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zeon Zum Deikun, Poison Ivy and Dark Force Your deity was Dark Force The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (388) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (grass cloak) Scrolls scroll of healing (IGNORE SHELL BLOC RING) scroll of mana (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of phase door (ITS TOO HEAVY FOR YOUR) scroll of standard id (POLSKA TO WIELKI KRAJ) scroll of cure (EFFAITH ANDWYOL STATWS) Spellbooks spellbook of passwall (unavailable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jedis (1 created) 0 newts (1 created) 2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.