Coolfrog, chaotic female wraith Anachronist -|--------- |.¯.......| .@........| |.@.......| ----------- [Coolfrog the Survivor] St6 Dx11 Co13 In12 Wi6 Ch15 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-8 MC9 Mov12 Xp1/0 Wt162/1050 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (7:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: burnopathy You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 32% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 637) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40295 Monster spawn increase reached its maximum at turn 83515 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 266805 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: psychic warp patch (freq bonus 15) The monster species that spawned more often: balance drake (freq bonus 24) The monster species that spawned more often: crying spirit (freq bonus 6) The monster species that spawned more often: abnormal stalk (freq bonus 15) The monster species that spawned more often: mana monster (freq bonus 8) The monster species that spawned more often: uncontaminated shah (freq bonus 36) The monster species that spawned more often: foundrechaun (freq bonus 24) The monster species that spawned more often: migmatite horror (freq bonus 6) The monster species that spawned more often: brown pudding (freq bonus 6) The monster species that spawned more often: emulsification lifeboat humid (freq bonus 8) The monster species that spawned more often: vampiric mold (freq bonus 4) The monster species that spawned more often: relinquished shiest (freq bonus 9) The monster species that spawned more often: pike (freq bonus 24) The monster species that spawned more often: clock wolf (freq bonus 4) The monster species that spawned more often: lactobacilli regretting (freq bonus 12) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 20) The monster species that spawned more often: black light (freq bonus 18) The monster species that spawned more often: hiding pixie (freq bonus 4) The monster species that spawned more often: general (freq bonus 32) The monster species that spawned more often: blank stalk (freq bonus 10) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster species that never randomly spawned: triad champion The monster species that never randomly spawned: giant zinc dragonfly The monster species that never randomly spawned: hashishin The monster species that never randomly spawned: spammer zombie The monster species that never randomly spawned: Queen of Stars The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: slow spore The monster species that never randomly spawned: richest untold discolored The monster species that never randomly spawned: hole spider The monster species that never randomly spawned: four of clubs The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 20) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 3) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 7) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 7) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 16) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 8) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 12) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 24) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: beamer (freq bonus 1) Next attribute increase check would have come at turn 383 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from being a stoned chiller (0) You were prevented from having burnopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (937) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (blue cloak) Scrolls scroll of healing (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of mana (SUSY THENSE) scroll of phase door (FORMAT C) scroll of standard id (CLONE MONSTER) scroll of cure (POWER PERFORATO AS BARET) Spellbooks spellbook of passwall (convicted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 scrawny cats (1 created) 0 millipedes (1 created) 0 low oozes (1 created) 0 jedis (1 created) 0 cold troves (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 10 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.