Coolfrog, chaotic female wraith Anachronist --------------- |.............- |{............| |.......@@....+ .......$......| ----+---------- [Coolfrog the Survivor] St14 Dx8 Co13 In8 Wi13 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1450 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: acid resistance Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: two-handed sword (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46650 Monster spawn increase reached its maximum at turn 79940 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2201622 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: diminutive kobold (freq bonus 3) The monster species that spawned more often: charcoal (freq bonus 7) The monster species that spawned more often: undead fish (freq bonus 8) The monster species that spawned more often: metal mechanic (freq bonus 72) The monster species that spawned more often: actual trap vortex (freq bonus 3) The monster species that spawned more often: twin bee (freq bonus 16) The monster species that spawned more often: ether disease bearer (freq bonus 30) The monster species that spawned more often: negative shade (freq bonus 12) The monster species that spawned more often: tapioca snake (freq bonus 4) The monster species that spawned more often: aggravating wallwalker (freq bonus 6) The monster species that spawned more often: werenaga (freq bonus 2) The monster species that spawned more often: mana fly (freq bonus 8) The monster species that spawned more often: worktable outreached (freq bonus 8) The monster species that spawned more often: cheating black light (freq bonus 3) The monster species that spawned more often: baby black dragon (freq bonus 8) The monster species that spawned more often: revivified patronizing (freq bonus 24) The monster species that spawned more often: shadow troll (freq bonus 9) The monster species that spawned more often: Baalzeguy (freq bonus 6) The monster species that spawned more often: bramble force patch (freq bonus 6) The monster species that spawned more often: invincibly chaptering (freq bonus 8) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster species that never randomly spawned: summoned fire golem The monster species that never randomly spawned: goldminer The monster species that never randomly spawned: very random monster The monster species that never randomly spawned: drow sharpshooter The monster species that never randomly spawned: glare mold The monster species that never randomly spawned: floating lemon The monster species that never randomly spawned: chaos spider The monster species that never randomly spawned: drydrip mushroom The monster species that never randomly spawned: humorist castrati The monster species that never randomly spawned: great cuban singer The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 2) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 4) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 46) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 17) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 4) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 6) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 10) Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having fire resistance (0) You were prevented from having detect monsters (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gaia, Ahura Mazda and Viracocha Your deity was Viracocha The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (291) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (pitch cloak) Scrolls scroll of healing (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of mana (ZESE PLASHCH) scroll of phase door (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of standard id (CHOMASO EMMAI SERBONI EMER) scroll of cure (OMIAZBOYISU531) Spellbooks spellbook of passwall (reversed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 evasive sewer rats (1 created) 0 baby ogres (1 created) 0 jedis (1 created) 0 tortoises (1 created) 0 novice dark walls (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.