Coolfrog, chaotic female wraith Anachronist ------------ |..........| |........... |..........| |.@........| |..@..F....| +..........| ------------ [Coolfrog the Survivor] St11 Dx12 Co11 In9 Wi8 Ch5 AnaWraFemCha S1 Dlvl:1 $1 HP12(12) Pw3(3) AC-8 MC9 Mov12 Xp1/0 Wt162/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - the uncursed +0 pair of plasteel boots named Dark Shadow (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: infravision You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 161 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 70% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: body armor (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 35180 Monster spawn increase reached its maximum at turn 55832 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 395500 The monster class that cannot be genocided was vortex The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: hunting hawk (freq bonus 12) The monster species that spawned more often: Glasya (freq bonus 2) The monster species that spawned more often: brown pudding (freq bonus 32) The monster species that spawned more often: suck monster (freq bonus 4) The monster species that spawned more often: blood hook (freq bonus 48) The monster species that spawned more often: old bear (freq bonus 6) The monster species that spawned more often: depilatory reestablished (freq bonus 12) The monster species that spawned more often: sucking permamimic (freq bonus 5) The monster species that spawned more often: argonian (freq bonus 12) The monster species that spawned more often: hidden stalk (freq bonus 10) The monster species that spawned more often: vapolith (freq bonus 10) The monster species that spawned more often: phaser mushroom (freq bonus 9) The monster species that spawned more often: beedrill (freq bonus 6) The monster species that spawned more often: fiery effulgence (freq bonus 8) The monster species that spawned more often: breadth slither (freq bonus 24) The monster species that spawned more often: ancient of death (freq bonus 18) The monster species that spawned more often: tatarigami (freq bonus 4) The monster species that spawned more often: coyote (freq bonus 9) The monster species that spawned more often: fire beetle (freq bonus 30) The monster species that spawned more often: demijohn prank measurer (freq bonus 12) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 6) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: policeman The monster species that never randomly spawned: venom mushroom The monster species that never randomly spawned: sensei newt The monster species that never randomly spawned: Miss Today The monster species that never randomly spawned: mahou shoujo The monster species that never randomly spawned: busy-looking merchant The monster species that never randomly spawned: annoying cat The monster species that never randomly spawned: Sven The monster species that never randomly spawned: evil laser The monster species that never randomly spawned: gay mate The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 68) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 10) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 18) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 94) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 2) Next attribute increase check would have come at turn 1899 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having infravision (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legifer, Loricatus and Infuscor Your deity was Infuscor The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (536) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (ugly cloak) Scrolls scroll of healing (USED IT FALLED BUT ELF HEAL NEXT) scroll of mana (ASHPD) scroll of phase door (YNORI ERUP) scroll of standard id (THE TYPE OF ICE BLOCK HATES YOU) scroll of cure (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) Spellbooks spellbook of passwall (black-listed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 rabbits (1 created) 0 millipedes (1 created) 0 lichens (1 created) 0 jedis (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 8 points, and 1 piece of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.