Coolfrog, chaotic female wraith Anachronist 8 ----------- |.........| |.........| |....@....| |.....@...| -----+----- [Coolfrog the Survivor] St12 Dx8 Co13 In11 Wi12 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Latest messages Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. You don't have anything to zap. Beware, there will be no return! Still climb? [yn] (n) Unknown command 'y'. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (1:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: drain resistance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 45% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15333 Monster spawn increase reached its maximum at turn 37045 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5752868 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: leader sentai (freq bonus 8) The monster species that spawned more often: gnome friendloader (freq bonus 2) The monster species that spawned more often: kamikaze tribble (freq bonus 6) The monster species that spawned more often: coolivert (freq bonus 4) The monster species that spawned more often: teal spore (freq bonus 4) The monster species that spawned more often: sepia stalk (freq bonus 4) The monster species that spawned more often: octon (freq bonus 54) The monster species that spawned more often: sakah sephirah (freq bonus 12) The monster species that spawned more often: alongdeybayday (freq bonus 9) The monster species that spawned more often: Rock Lee (freq bonus 2) The monster species that spawned more often: bronze dragon worm (freq bonus 4) The monster species that spawned more often: dveikus sephirah (freq bonus 6) The monster species that spawned more often: armload philological (freq bonus 20) The monster species that spawned more often: unexchangeable unlikelihood (freq bonus 28) The monster species that spawned more often: eight of hearts (freq bonus 24) The monster species that spawned more often: sparkling colony (freq bonus 12) The monster species that spawned more often: wooden figurine (freq bonus 6) The monster species that spawned more often: lava spore (freq bonus 6) The monster species that spawned more often: Peeer (freq bonus 32) The monster species that spawned more often: special agent (freq bonus 8) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 12) The monster trait that was more common: monsters that count as animals (freq bonus 3) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster species that never randomly spawned: yellow laser The monster species that never randomly spawned: churel The monster species that never randomly spawned: distrustful deadhead The monster species that never randomly spawned: contatl The monster species that never randomly spawned: holding girl The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: enforcer The monster species that never randomly spawned: great cyan dragon The monster species that never randomly spawned: nonforfeitable crudest The monster species that never randomly spawned: thankful gracelessly The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 15) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 29) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 19) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 17) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 20) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 2) Next attribute increase check would have come at turn 1180 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having manaleech (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Human Rights Progression The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (absorbing cloak) Scrolls scroll of healing (UNPLAYABLE BINDER ROLE) scroll of mana (CAN SEE WHAT ITEM) scroll of phase door (RW NW PRT M HRW) scroll of standard id (CHE NON SONO IO) scroll of cure (LOELLEL IHR SPERRERFRITZES) Spellbooks spellbook of passwall (scrawled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jellies (1 created) 0 breeder mice (1 created) 0 nethorns (1 created) 0 jedis (1 created) 0 minighosts (1 created) 0 giant clams (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.