Coolfrog, chaotic female wraith Anachronist --.--- - |..@$. .....- |.@..| | |....+ |....| ------ [Coolfrog the Survivor] St5 Dx9 Co13 In10 Wi13 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1000 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 98% chance Wand drop chance was reduced to 98% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 38% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: general combat (turn 71) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55841 Monster spawn increase reached its maximum at turn 85695 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1404366 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: threshold mushroom (freq bonus 12) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 72) The monster species that spawned more often: vat slime (freq bonus 16) The monster species that spawned more often: celestial clarion (freq bonus 12) The monster species that spawned more often: embark believably spaceward vulgo (freq bonus 8) The monster species that spawned more often: gadgeteer skyman (freq bonus 6) The monster species that spawned more often: plasma stalk (freq bonus 2) The monster species that spawned more often: Sir Lorimer (freq bonus 3) The monster species that spawned more often: bad force patch (freq bonus 16) The monster species that spawned more often: irresistible warp patch (freq bonus 16) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 10) The monster species that spawned more often: Marvin (freq bonus 4) The monster species that spawned more often: spined devil (freq bonus 20) The monster species that spawned more often: dancing blade (freq bonus 6) The monster species that spawned more often: demonic door (freq bonus 30) The monster species that spawned more often: faction sulkiest ration (freq bonus 6) The monster species that spawned more often: gnome mystic (freq bonus 6) The monster species that spawned more often: war bantam (freq bonus 6) The monster species that spawned more often: spirit troll (freq bonus 4) The monster species that spawned more often: evasive infantryman (freq bonus 36) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 24) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster species that never randomly spawned: brown laser The monster species that never randomly spawned: gater devil The monster species that never randomly spawned: thorn thresher The monster species that never randomly spawned: Grindorn The monster species that never randomly spawned: demolisher baying The monster species that never randomly spawned: killer kop The monster species that never randomly spawned: hairy fungus The monster species that never randomly spawned: vampire mage The monster species that never randomly spawned: common pest The monster species that never randomly spawned: mole man The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 28) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 8) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 43) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 9) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 20) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 15) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 11) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 17) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 20) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Next attribute increase check would have come at turn 753 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having stealth (0) You were prevented from having wonderlegs (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fedhas, Elyvilon and Dithmenos Your deity was Dithmenos The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (absorbing cloak) Scrolls scroll of healing (OUPH CHTHETHONIMEETHECHRINIA) scroll of mana (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of phase door (WORLD FALL) scroll of standard id (WEATHER GH-KISS) scroll of cure (VITERBI TRELLIS) Spellbooks spellbook of passwall (heretical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 evasive foxes (1 created) 0 aes (1 created) 0 goblins (1 created) 0 jedis (1 created) 0 small turrets (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 14 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.