Coolfrog, chaotic female wraith Anachronist ------- |.....| |.....| |@....| -@--+-- #,# [Coolfrog the Survivor] St12 Dx8 Co13 In16 Wi9 Ch8 AnaWraFemCha S1 Dlvl:1 $1 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt160/1350 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - the uncursed +0 rifle named w—¶|×Ò £<5©ø]ÞØãºD~uh¿¹ù {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - an uncursed +0 plasteel helm (being worn) {2} f - an uncursed +0 pair of plasteel gloves (being worn) {2} g - an uncursed +0 pair of plasteel boots (being worn) {2} h - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles i - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of passwall (0:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 72% chance Musable item generation frequency had a negative bias of 32% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: attack spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56320 Monster spawn increase reached its maximum at turn 96295 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 106080 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: high voltage vortex (freq bonus 5) The monster species that spawned more often: clanking chains (freq bonus 3) The monster species that spawned more often: Katrin's high-heeled pump (freq bonus 28) The monster species that spawned more often: blood temptress (freq bonus 20) The monster species that spawned more often: castalia (freq bonus 8) The monster species that spawned more often: dreadful soul (freq bonus 21) The monster species that spawned more often: Baenni (freq bonus 18) The monster species that spawned more often: inferred reticule (freq bonus 16) The monster species that spawned more often: actual trap vortex (freq bonus 15) The monster species that spawned more often: juggler (freq bonus 15) The monster species that spawned more often: Laurens (freq bonus 16) The monster species that spawned more often: great stone dragon (freq bonus 48) The monster species that spawned more often: martyring preface (freq bonus 8) The monster species that spawned more often: mummified servant (freq bonus 12) The monster species that spawned more often: warty patch (freq bonus 36) The monster species that spawned more often: warty force fungus (freq bonus 5) The monster species that spawned more often: blister growth (freq bonus 16) The monster species that spawned more often: unreal colony (freq bonus 8) The monster species that spawned more often: misapprehend aviatrix (freq bonus 12) The monster species that spawned more often: rot jelly (freq bonus 12) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 12) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 9) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster species that never randomly spawned: light gold The monster species that never randomly spawned: bloodthirsty vampire The monster species that never randomly spawned: lowly theatergoer The monster species that never randomly spawned: Garland The monster species that never randomly spawned: giant stone crusher The monster species that never randomly spawned: Social Justice Idiot The monster species that never randomly spawned: Grindorn The monster species that never randomly spawned: green gunner The monster species that never randomly spawned: warer warrior The monster species that never randomly spawned: rosily trammelled The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 16) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 19) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 18) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 17) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 4) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 4) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 12) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 88) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 9) Next attribute increase check would have come at turn 872 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having curse resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cheibriados, Beogh and Ashenzari Your deity was Ashenzari The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (259) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (weeb cloak) Scrolls scroll of healing (BYE BITCH) scroll of mana (IUSTIO QUE PIS) scroll of phase door (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of standard id (CAN SEE WHAT ITEM) scroll of cure (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) Spellbooks spellbook of passwall (heavy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 racoon dogs (1 created) 0 pack kobolds (1 created) 0 jedis (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 16 points, and 1 piece of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.