Coolfrog, chaotic female wraith Anachronist ------------ |...)@.!...| |..?.@.....- -+---.- ---- 8 [Coolfrog the Survivor] St8 Dx5 Co12 In9 Wi6 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1100 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 72% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39525 Monster spawn increase reached its maximum at turn 108485 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 198560 The monster class that cannot be genocided was blob The monster class that was spawned more often: bat or bird (freq bonus 9) The monster species that spawned more often: magnetic colony (freq bonus 28) The monster species that spawned more often: giant clam (freq bonus 56) The monster species that spawned more often: bioelectrical doled (freq bonus 48) The monster species that spawned more often: death impacter (freq bonus 72) The monster species that spawned more often: Tastytraking (freq bonus 20) The monster species that spawned more often: magic-colored mold (freq bonus 30) The monster species that spawned more often: fake force patch (freq bonus 20) The monster species that spawned more often: violet starlit sky (freq bonus 10) The monster species that spawned more often: undead barbarian (freq bonus 20) The monster species that spawned more often: spirit troll (freq bonus 33) The monster species that spawned more often: vampire lich (freq bonus 24) The monster species that spawned more often: human flesh golem (freq bonus 26) The monster species that spawned more often: old white dragon (freq bonus 30) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 22) The monster species that spawned more often: toxic cat (freq bonus 11) The monster species that spawned more often: turkey chick (freq bonus 11) The monster species that spawned more often: sloppy mold (freq bonus 33) The monster species that spawned more often: The Heeled Topmodel (freq bonus 22) The monster species that spawned more often: mature spirit (freq bonus 78) The monster species that spawned more often: elf warlord (freq bonus 102) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster species that never randomly spawned: scurf luxuriating The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: large twen The monster species that never randomly spawned: roofing intel The monster species that never randomly spawned: energy spore The monster species that never randomly spawned: non-undead slayer The monster species that never randomly spawned: statesmanship expertise The monster species that never randomly spawned: eye of the unknown god The monster species that never randomly spawned: uber sorcerer The monster species that never randomly spawned: adventurer yeek The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 7) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 57) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 16) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 24) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 15) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 17) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 9) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2) Next attribute increase check would have come at turn 661 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having mana regeneration (0) You were prevented from being a stoned chiller (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1739) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (guild cloak) Scrolls scroll of healing (9H) scroll of mana (AMERICA FIRST NETHACK SECOND) scroll of phase door (FAHR TZU) scroll of standard id (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of cure (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) Spellbooks spellbook of passwall (infinity plus one) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 lichens (1 created) 0 sub-gnomes (1 created) 0 gargantuan beasts (1 created) 0 jedis (1 created) 0 minighosts (1 created) 0 novice light walls (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 6 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.