Coolfrog, chaotic female wraith Anachronist -|-.- |.{.| |(..| |...| |.@@| |...| |.$.| ----- [Coolfrog the Survivor] St13 Dx5 Co12 In9 Wi11 Ch7 AnaWraFemCha S1 Dlvl:1 $1 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1350 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - the uncursed +0 force pike named Holhenneth (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: teleport control You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 82% Potion drop chance was reduced to 77% Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 19) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 11096 Monster spawn increase reached its maximum at turn 41798 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 524784 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: balrog captain (freq bonus 12) The monster species that spawned more often: traipsing autographing (freq bonus 21) The monster species that spawned more often: quantum piercer (freq bonus 6) The monster species that spawned more often: green stalk (freq bonus 30) The monster species that spawned more often: captaining breeziest spright radiographically darer (freq bonus 6) The monster species that spawned more often: uber rust monster (freq bonus 12) The monster species that spawned more often: stop uncommitted (freq bonus 16) The monster species that spawned more often: stone jelly (freq bonus 18) The monster species that spawned more often: xorn king (freq bonus 12) The monster species that spawned more often: RNG sphere (freq bonus 64) The monster species that spawned more often: visible youth (freq bonus 8) The monster species that spawned more often: outranging omitting (freq bonus 24) The monster species that spawned more often: crawling claw (freq bonus 20) The monster species that spawned more often: squirt gargoyle (freq bonus 5) The monster species that spawned more often: sandswipes (freq bonus 18) The monster species that spawned more often: Sunali (freq bonus 16) The monster species that spawned more often: lightning spire (freq bonus 32) The monster species that spawned more often: turkish lady (freq bonus 10) The monster species that spawned more often: Windows 8 (Smartphone Edition) (freq bonus 10) The monster species that spawned more often: bramble stalk (freq bonus 30) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 10) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3) The monster species that never randomly spawned: outstation compensatory The monster species that never randomly spawned: pig The monster species that never randomly spawned: captain The monster species that never randomly spawned: Iwan The monster species that never randomly spawned: random cortex The monster species that never randomly spawned: hairy mold The monster species that never randomly spawned: tiny lich The monster species that never randomly spawned: gaunt soul The monster species that never randomly spawned: storm rider The monster species that never randomly spawned: oread The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 46) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 6) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 15) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 18) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 18) Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having teleport control (0) You were prevented from having corrosivity (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Pan The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1033) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (forgetful cloak) Scrolls scroll of healing (TO DO CANCENUS) scroll of mana (I CANNOT CARRY ANYTHING THANKS JONADAB) scroll of phase door (ZAL BALAMAON EIEOY) scroll of standard id (MAPIRO MAHAMA DIROMAT) scroll of cure (THIS KITTEN CORPSE IS DELICIOUS) Spellbooks spellbook of passwall (frosty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 Rame Ducks (1 created) 0 jedis (1 created) 0 twens (1 created) 0 health troves (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 14 points, and 1 piece of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.