Coolfrog, chaotic female wraith Anachronist -------- |...°..| |......| .......| |......| |....@.| |...@..| ------+- [Coolfrog the Survivor] St11 Dx8 Co6 In6 Wi12 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/950 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (3:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: reflection You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 237 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 63% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: high heels (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13589 Monster spawn increase reached its maximum at turn 79729 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 109710 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: vortex (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 16) The monster species that spawned more often: xiclotlan (freq bonus 18) The monster species that spawned more often: emperor twen (freq bonus 9) The monster species that spawned more often: toxic stalk (freq bonus 10) The monster species that spawned more often: metal ettin (freq bonus 4) The monster species that spawned more often: ultra wight (freq bonus 16) The monster species that spawned more often: chaos tile (freq bonus 28) The monster species that spawned more often: genier (freq bonus 18) The monster species that spawned more often: stone soup mummy (freq bonus 18) The monster species that spawned more often: ixitxachitl (freq bonus 30) The monster species that spawned more often: rabid dingo (freq bonus 12) The monster species that spawned more often: corpse mage (freq bonus 10) The monster species that spawned more often: Succubus Kommissioner (freq bonus 30) The monster species that spawned more often: flagstone circulation (freq bonus 12) The monster species that spawned more often: journeyman medium wall (freq bonus 72) The monster species that spawned more often: young adult plain dragon (freq bonus 12) The monster species that spawned more often: flying rogue (freq bonus 8) The monster species that spawned more often: hell knight (freq bonus 12) The monster species that spawned more often: excruciatingly meliorate (freq bonus 12) The monster species that spawned more often: ergonomically partnered (freq bonus 16) The monster species that spawned more often: undead fish (freq bonus 30) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 9) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster species that never randomly spawned: unicorn skeleton The monster species that never randomly spawned: random horror The monster species that never randomly spawned: dulled throbber The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: edifice humorist The monster species that never randomly spawned: green gunner The monster species that never randomly spawned: special caster lich The monster species that never randomly spawned: suku sephirah The monster species that never randomly spawned: ungraceful stingy The monster species that never randomly spawned: fry The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 17) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 232) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 11) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 13) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 26) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 16) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 8) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 6) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 7) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 87) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 11) Next attribute increase check would have come at turn 1476 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having manaleech (0) You were prevented from having reflection (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vandria, Corellon and Sehanine Your deity was Sehanine The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (820) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (icky cloak) Scrolls scroll of healing (6 TIME) scroll of mana (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of phase door (DARYGKO IAU IAU) scroll of standard id (PROFUSE WAXWORKS) scroll of cure (COVERED VILE DISAPPER) Spellbooks spellbook of passwall (rainy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (1 created) 0 cave kobolds (1 created) 0 marine goblins (2 created) 0 pack rabbits (2 created) 0 sparrows (1 created) 0 jedis (1 created) 0 novice medium walls (1 created) 0 health troves (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 13 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.