Coolfrog, chaotic female wraith Anachronist -------.- |.......| |@....$.| |.@...A.| --------- [Coolfrog the Survivor] St10 Dx10 Co10 In14 Wi13 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1100 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 2 uncursed scrolls of phase door {0} o - an invisible uncursed scroll of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (2:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 73% chance Wand drop chance was reduced to 92% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: attack spells (turn 94) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27380 Monster spawn increase reached its maximum at turn 59187 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 966168 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: blob (freq bonus 3) The monster species that spawned more often: kite dragon (freq bonus 8) The monster species that spawned more often: night lich (freq bonus 7) The monster species that spawned more often: water naga (freq bonus 33) The monster species that spawned more often: spore fungus (freq bonus 15) The monster species that spawned more often: Elena's platform sandal (freq bonus 10) The monster species that spawned more often: multi-hued colony (freq bonus 6) The monster species that spawned more often: sub-gnome (freq bonus 40) The monster species that spawned more often: delved easement (freq bonus 12) The monster species that spawned more often: repose adaptively (freq bonus 18) The monster species that spawned more often: berserker (freq bonus 12) The monster species that spawned more often: sand tide (freq bonus 10) The monster species that spawned more often: ferrous horror (freq bonus 24) The monster species that spawned more often: oblivion daemon (freq bonus 14) The monster species that spawned more often: sticky colony (freq bonus 7) The monster species that spawned more often: keg misinterpret (freq bonus 15) The monster species that spawned more often: Minator Katcher (freq bonus 21) The monster species that spawned more often: criminal of the service (freq bonus 16) The monster species that spawned more often: unholy corpse (freq bonus 12) The monster species that spawned more often: phenobarbital laid mummify submersed (freq bonus 5) The monster species that spawned more often: houndour (freq bonus 42) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 8) The monster species that never randomly spawned: . The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: fixedly freeze sestet The monster species that never randomly spawned: weeping fishing rod The monster species that never randomly spawned: complimenting ringing bier overspreading hefting fallen them insoluble The monster species that never randomly spawned: ancient of ice The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster species that never randomly spawned: domoxorn The monster species that never randomly spawned: bad warp fungus The monster species that never randomly spawned: recess vortex The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 60) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 19) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 12) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 17) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 17) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 3) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 14) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 16) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 24) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 6) Next attribute increase check would have come at turn 1178 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from being a stoned chiller (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corellius, Clamgaddin and Rofl'th Your deity was Rofl'th The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (colorfade cloak) Scrolls scroll of healing (LAM EQUENUS) scroll of mana (AHORA HE ENCONTRADO MUNICIONES) scroll of phase door (HYPNOTIZED PLAGIARIST) scroll of standard id (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of cure (CATCHES ERYONES EYE) Spellbooks spellbook of passwall (psionic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 jackals (2 created) 0 rattatas (4 created) 0 Coures (1 created) 0 Rame Ducks (1 created) 0 jedis (1 created) 0 newts (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.