Coolfrog, chaotic female wraith Anachronist Z --------- |......@+ |......@| |.......+ --------- [Coolfrog the Survivor] St10 Dx11 Co17 In14 Wi16 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-8 MC9 Mov12 Xp1/0 Wt162/1450 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Coolfrog, the wraith Anachronist, welcome back to SlashEMExtended! Be careful! New moon tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: fear resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 487 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 180 Musable item generation frequency had a negative bias of 99% Wand drop chance was reduced to 80% Potion drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: broadsword (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25833 Monster spawn increase reached its maximum at turn 62323 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 467945 The monster class that cannot be genocided was mummy The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: cave speeder (freq bonus 24) The monster species that spawned more often: hole ogre (freq bonus 3) The monster species that spawned more often: skater woman (freq bonus 28) The monster species that spawned more often: enhanced chicken (freq bonus 12) The monster species that spawned more often: legs of the unknown god (freq bonus 8) The monster species that spawned more often: church novice (freq bonus 6) The monster species that spawned more often: evasive fox (freq bonus 4) The monster species that spawned more often: Victoria (freq bonus 10) The monster species that spawned more often: chloroform smasher (freq bonus 24) The monster species that spawned more often: dingo (freq bonus 3) The monster species that spawned more often: null colony (freq bonus 6) The monster species that spawned more often: dark lord guard (freq bonus 6) The monster species that spawned more often: Vera's servant (freq bonus 4) The monster species that spawned more often: canine quylthulg (freq bonus 4) The monster species that spawned more often: Warder Sergeant (freq bonus 3) The monster species that spawned more often: hellfire colossus (freq bonus 4) The monster species that spawned more often: black lancer (freq bonus 12) The monster species that spawned more often: Antimatter Katcher (freq bonus 15) The monster species that spawned more often: black rogue (freq bonus 16) The monster species that spawned more often: ankou (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster species that never randomly spawned: nautilus coxswain The monster species that never randomly spawned: dash deaf The monster species that never randomly spawned: dust elemental The monster species that never randomly spawned: nacelle comprehensively The monster species that never randomly spawned: gorgon The monster species that never randomly spawned: rock dweller The monster species that never randomly spawned: stone warp fungus The monster species that never randomly spawned: crimson patch The monster species that never randomly spawned: Daruth Xaxox The monster species that never randomly spawned: kickboxing lady The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 17) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 10) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 6) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 2) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 14) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 3) Next attribute increase check would have come at turn 981 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having fear resistance (0) You were prevented from having free action (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selvetarm, Keptolo and Ghaunadaur Your deity was Ghaunadaur The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (491) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (birthcloth) Scrolls scroll of healing (SODALG) scroll of mana (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of phase door (CONVICT PATCH) scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of cure (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) Spellbooks spellbook of passwall (fallen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 stoats (1 created) 0 newt zombies (1 created) 0 jedis (1 created) 0 dart turrets (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.