Coolfrog, chaotic female wraith Anachronist 8 -+--- ---...| |$.@..| +...@`| |.....| ---...| ----- [Coolfrog the Survivor] St11 Dx4 Co8 In8 Wi8 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1050 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (6:10) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: psi resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 105 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 179 Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 34% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 17% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: quarterstaff (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41105 Monster spawn increase reached its maximum at turn 109658 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3031209 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: owl bear (freq bonus 36) The monster species that spawned more often: icicle piercer (freq bonus 15) The monster species that spawned more often: blue devil (freq bonus 12) The monster species that spawned more often: pack kobold (freq bonus 8) The monster species that spawned more often: tomb spitter (freq bonus 8) The monster species that spawned more often: sadistic lady (freq bonus 5) The monster species that spawned more often: card mushroom (freq bonus 9) The monster species that spawned more often: icelandic gun chick (freq bonus 20) The monster species that spawned more often: kappa groupleader (freq bonus 10) The monster species that spawned more often: Evillan (freq bonus 24) The monster species that spawned more often: corpse-candle (freq bonus 12) The monster species that spawned more often: martial arts assassin (freq bonus 8) The monster species that spawned more often: shark (freq bonus 5) The monster species that spawned more often: sturdy turret (freq bonus 36) The monster species that spawned more often: snow witch (freq bonus 24) The monster species that spawned more often: yasd horror (freq bonus 24) The monster species that spawned more often: Gigolo (freq bonus 12) The monster species that spawned more often: rocket muzzle (freq bonus 40) The monster species that spawned more often: RNG Katcher (freq bonus 12) The monster species that spawned more often: accumulative galvanically (freq bonus 20) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster species that never randomly spawned: siege rubbled The monster species that never randomly spawned: frenched noncoagulating eulogizing tacet The monster species that never randomly spawned: strongest turret The monster species that never randomly spawned: psion The monster species that never randomly spawned: overbold wean The monster species that never randomly spawned: scary monster The monster species that never randomly spawned: snake of Yig The monster species that never randomly spawned: bad colony The monster species that never randomly spawned: kutennen The monster species that never randomly spawned: gravity turret The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 18) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 17) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 29) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 13) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 9) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 16) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 8) Next attribute increase check would have come at turn 1350 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having see invisible (0) You were prevented from having psi resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (tattered cape) Scrolls scroll of healing (IA CTHULHU) scroll of mana (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of phase door (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of standard id (EX PROTEO) scroll of cure (STRANGED PLACE BY MIND DEEND SP IS SWITCH) Spellbooks spellbook of passwall (copper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (1 created) 0 gizards (2 created) 0 jedis (1 created) 0 minighosts (1 created) 0 prehistoric turrets (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.