Coolfrog, chaotic female wraith Zyborg Z ------ .<@..| |..f.| .....| ----+- [Coolfrog the Tin Can] St18/02 Dx14 Co6 In9 Wi11 Ch8 ZybWraFemCha S10 Dlvl:1 $10 HP21(21) Pw6(6) AC-6 MC2 Mov11 Xp1/0 Wt244/1350 T3 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Zyborg. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. 10 gold pieces. Something is engraved here on the headstone. Use "r." to read it. Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Spellbooks e - an uncursed spellbook of passwall (0:10) {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: slow digestion You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 21 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 402 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 98% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: dart (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37130 Monster spawn increase reached its maximum at turn 78285 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 552797 The monster class that cannot be genocided was centaur The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: Jane's hugging boot (freq bonus 18) The monster species that spawned more often: evasive gnoll (freq bonus 16) The monster species that spawned more often: journeyman colony lichen (freq bonus 10) The monster species that spawned more often: interfacing lapper (freq bonus 15) The monster species that spawned more often: petty centaur shaman (freq bonus 12) The monster species that spawned more often: autocade lipper omnium (freq bonus 8) The monster species that spawned more often: eel golem (freq bonus 60) The monster species that spawned more often: octarine stalk (freq bonus 18) The monster species that spawned more often: zapdos (freq bonus 28) The monster species that spawned more often: sue mold (freq bonus 9) The monster species that spawned more often: snuffled sexily matriliny (freq bonus 24) The monster species that spawned more often: educationally punched (freq bonus 4) The monster species that spawned more often: frigid mist (freq bonus 15) The monster species that spawned more often: jealousy (freq bonus 60) The monster species that spawned more often: clear mewlip (freq bonus 16) The monster species that spawned more often: vip viper (freq bonus 30) The monster species that spawned more often: teal force fungus (freq bonus 10) The monster species that spawned more often: death watch beetle (freq bonus 12) The monster species that spawned more often: swamp hydra (freq bonus 4) The monster species that spawned more often: Unicorn of Amber (freq bonus 20) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster species that never randomly spawned: great acid monster The monster species that never randomly spawned: orange mewlip The monster species that never randomly spawned: time warp fungus The monster species that never randomly spawned: leading orc-captain The monster species that never randomly spawned: hidden engulfitrice The monster species that never randomly spawned: war elf The monster species that never randomly spawned: green mold The monster species that never randomly spawned: jazzerciser The monster species that never randomly spawned: quantum growth The monster species that never randomly spawned: fast light The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 91) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 3) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 4) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 7) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 2) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 48) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 1) Next attribute increase check would have come at turn 273 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having slow digestion (0) You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had 1498 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (102) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CRIAEDO) scroll of mana (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of phase door (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of standard id (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of cure (FOMO) Spellbooks spellbook of passwall (illgotten) Wands wand of solar beam (zinc) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 field voles (3 created) 0 brown mushrooms (1 created) 0 crawling claws (1 created) 0 novice dark walls (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Zyborg... You quit in The Dungeons of Doom on dungeon level 1 with 10 points, and 10 pieces of gold, after 3 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. Since you quit, the score list will not be checked.