Coolfrog, chaotic female wraith Anachronist --------- ---- |^(`^$..| ----- |`#..|###### |^^)^.... ...| |.....,..,,# |^^.{.?.| -..|,|....|,##### -----.-|- |..|`..#.#|,,,,` #,# ---.)-,|.{.$|,#### #,#,, ### .......|,------,#####################(,,## #-----.---,,, ,,,,,,,,,,,,,,,`#,,,,,,,,,,## ,,,,,,,,,,,%,` ,,############-.-.--######,,#### ###,,####,###### ,,# |...#| #,,,,# ---.----###,,,,# ,`# ---..#.--#-#- ###,# |.......,,,,#### #...........| --|----- |..$...|##### ...#......#..| |......| |....... Z -----#...------ |{.....| -------- #....| |..^...| ------ |....^@| -------- [Coolfrog the Recruit] St6 Dx11 Co10 In7 Wi10 Ch7 AnaWraFemCha+H S292 Dlvl:1 $16 HP27(27) Pw17(17) AC-6 MC9 Mov12 Xp3/69 Wt150/1000 T1629 Hungry Latest messages You kill the spore lichen! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door closes. There is a wall in the way! (3x) You are beginning to feel hungry. You see a door open. A lightning bolt strikes the garo nymph! The garo nymph stole an uncursed +0 pistol {8}. The garo nymph pretends to be friendly. You feel a tug on your knapsack The garo nymph pretends to be friendly. (3x) You feel a tug on your knapsack The garo nymph pretends to be friendly. (7x) The garo nymph charms you. You gladly hand over your cloak. It stole an invisible uncursed +0 cloak of magic resistance {4}. The garo nymph puts on an invisible uncursed +0 cloak of magic resistance {4}. Your inventory Weapons b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} Comestibles j - 20 uncursed pills {0} Scrolls l - 6 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 2 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} r - an uncursed scroll of light {0} Spellbooks k - an uncursed spellbook of passwall (5:10) {0} Wands s - an uncursed wand of opening (0:0) {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 23 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: flying You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 307 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 17 Book drop chance was reduced to 99% Scroll drop chance was reduced to 95% Ring drop chance was reduced to 91% Potion drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: attack spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48250 Monster spawn increase reached its maximum at turn 80158 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 235158 The monster class that cannot be genocided was vortex The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: centaur lord (freq bonus 5) The monster species that spawned more often: crawling worm mass (freq bonus 6) The monster species that spawned more often: low centaur (freq bonus 10) The monster species that spawned more often: slow mold (freq bonus 24) The monster species that spawned more often: slime growth (freq bonus 6) The monster species that spawned more often: real clear hound (freq bonus 18) The monster species that spawned more often: angelfish boot (freq bonus 20) The monster species that spawned more often: void monster (freq bonus 8) The monster species that spawned more often: hipped backspaced (freq bonus 6) The monster species that spawned more often: dimmer turret (freq bonus 20) The monster species that spawned more often: Kelk (freq bonus 5) The monster species that spawned more often: vamp mimic (freq bonus 20) The monster species that spawned more often: black piercer (freq bonus 12) The monster species that spawned more often: giant serpent (freq bonus 8) The monster species that spawned more often: snugga (freq bonus 28) The monster species that spawned more often: earth gas principal (freq bonus 8) The monster species that spawned more often: farting king (freq bonus 30) The monster species that spawned more often: agent of the black market (freq bonus 72) The monster species that spawned more often: crashing ufo part (freq bonus 30) The monster species that spawned more often: dark dwarven warrior (freq bonus 16) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: administrator weak The monster species that never randomly spawned: padawan The monster species that never randomly spawned: benzedrine ultrafiltration The monster species that never randomly spawned: hiding rubber The monster species that never randomly spawned: galaxy warmer The monster species that never randomly spawned: human zombie The monster species that never randomly spawned: porter ki-rin The monster species that never randomly spawned: rainbow growth The monster species that never randomly spawned: Marc the Spacewars Fighter The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 6) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 39) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 92) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 2) Next attribute increase check would have come at turn 2254 Strength training was 2 Dexterity training was 3 Wisdom training was 3 Constitution training was 9 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having fear resistance (0) You were aware of the presence of something You were warned of undead You had 284 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kanigyilak, Timalixomol and Two-Face Your deity was Two-Face The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 484% Techniques known in the end Name Level Status create ammo 3X Prepared(0) decontaminate 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (metal cloak) Scrolls scroll of healing (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) scroll of mana (BANDSMAN GROOMS LUCK) scroll of phase door (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of standard id (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of cure (COMPILE SLEX SUDO UBUNTU) scroll of trap creation (SPRING NO HAPPEN) scroll of light (HARPON KNOUPHI BRINTANTEN) Spellbooks spellbook of passwall (noble) Wands wand of opening (fallthrough) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a mimic ant 0 blats (5 created) 0 jackals (1 created) 0 wimps (1 created) 0 small kobolds (1 created) a large kobold (2 created) a gizard 0 garo nymphs (1 created) 0 goblins (1 created) 0 little pigs (2 created) 2 baby wild boars (3 created) 11 sewer rats (17 created) a visor sewer rat 0 rabbits (1 created) 0 hares (1 created) 2 giant rats (3 created) 0 rattatas (1 created) a grid bug (3 created) 0 natural bugs (2 created) 0 insect swarms (1 created) a low centaur 0 lichens (1 created) a spore lichen (2 created) 0 yellow growths (1 created) 0 green growths (2 created) 0 cyan growths (1 created) a giant child a baby ogre 0 low oozes (1 created) 0 striped rat snakes (2 created) 0 baby umber hulks (1 created) 0 monkeys (1 created) 0 kobold zombies (1 created) 0 errand boys (1 created) 0 stupid looking cos-players (1 created) 2 agents of the black market (3 created) 0 jedis (1 created) 3 newts (4 created) 0 twens (1 created) a gecko 77 creatures born. 30 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 17 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (40 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You quit in The Dungeons of Doom on dungeon level 1 with 292 points, and 16 pieces of gold, after 1629 moves. Killer: quit You were level 3 with a maximum of 27 hit points when you quit. You reached the 223rd place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 3 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 4 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 5 639370 Bluescreen-Che-Kha-Fem-Cha died in Lawful Quest on level 34. Killed by a monster (frontal instruction grandpa). - [153] 6 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 7 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 8 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 9 241650 ziratha-Fla-Dev-Fem-Cha died in Lawful Quest on level 2 [max 16]. Killed by hitting a huge ogre thief thrice. 144 [191] 10 231199 ziratha-Ice-Dev-Fem-Cha died in Sokoban on level 8 [max 12]. Killed by being consumed by the contamination. 129 [161] 22 61680 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 34 [max 39]. Killed by a monster (The high-heel loving asian girl her sexy wedge sandal). - [114] 25 60228 Coolfrog-Ana-Vam-Fem-Cha quit in The Gnomish Mines on level 6 [max 8]. 116 [116] 29 50156 Coolfrog-Ana-Vam-Fem-Cha was poisoned in The Gnomish Mines on level 6 [max 7]. Poisoned by a noxious mushroom. 134 [134] 33 42128 Coolfrog-Abu-Vam-Fem-Cha quit in The Gnomish Mines on level 12. 119 [119] 47 26194 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 6 [max 7]. 68 [133] 97 8749 Coolfrog-Zyb-Vam-Fem-Law died in The Dungeons of Doom on level 3. Killed by a crossbow bolt. - [86] 133 3586 Coolfrog-Zyb-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (invisible Mr. Caergybi, the shopkeeper). - [81] 144 2643 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blast of disintegration. - [66] 147 2465 Coolfrog-Ana-Vam-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (battle-scarred veteran). - [67] 168 1308 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [76] 169 1154 Coolfrog-Ana-Wra-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (pretty mesmerizing nymph). - [41] 174 963 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible jedi). - [61] 179 824 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by the wrath of a deity (Armok). 57 [57] 181 775 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 2 [max 3]. 54 [54] 191 582 Coolfrog-Tra-Tur-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [42] 194 538 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 2. 52 [52] 196 518 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Ms. Possogroenoe, the shopkeeper). - [58] 210 390 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 61 [61] 221 329 Solarflare-Zyb-Tro-Fem-Law quit in The Dungeons of Doom on level 2. 38 [38] 222 314 rikerw-Wan-Ang-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (mummy). - [43] *223 292 Coolfrog-Ana-Wra-Fem-Cha quit in The Dungeons of Doom on level 1. 27 [27] 224 289 ziratha-Ele-Dev-Fem-Cha quit in The Dungeons of Doom on level 2. 48 [48] 225 284 ziratha-Ass-Alb-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (marilith of Moloch), while praying unsuccessfully. - [53] 230 247 Coolfrog-Ana-Gha-Fem-Cha died in The Dungeons of Doom on level 2. Killed by molten lava. - [32] 241 186 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a bolt of cold. - [29] 254 127 Coolfrog-Ana-Pha-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (baby wild boar). - [13] 272 56 Coolfrog-Sag-Hrb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [16] 273 52 Coolfrog-Ana-Vam-Fem-Cha escaped the dungeon [max level 1]. 14 [14] 294 13 Coolfrog-Twe-Wra-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [17] 298 5 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14]