Coolfrog, chaotic female wraith Twelph ----------- |.......@.| --- ---.....r@/.--- |.| |.............| -----.-----## |.............| |<........-,# ---.........--- -----.-----,# |.........| |.| ##.# ##-|------.-- ---###,,#######,,,,,,,# ,,,,,,,,,,,,,`/,, ,#####.####### 8 ..{ ....... ......... ----------- [Coolfrog the Twelleth] St5 Dx5 Co7 In14 Wi11 Ch7 TweWraFemCha S14 Dlvl:1 $10 HP-1(17) Pw13(13) AC8 MC2 Mov12 Xp1/1 Wt22/700 T232 Latest messages The sewer rat bites you! [-1 -> 4] The sewer rat misses. (2x) The sewer rat bites you! [-2 -> 4] The sewer rat bites you! [-1 -> 3] Warning: HP low! The sewer rat misses. Your cloak of displacement deflects the sewer rat's attack. The sewer rat bites you! [-1 -> 2] Warning: HP low! The sewer rat misses. The sewer rat bites you! Twelph is about to die. [-1 -> 1] Warning: HP low! The sewer rat bites you! You die... Your inventory Weapons a - an uncursed +1 dark elven dagger (weapon in hand) {4} b - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12} c - 51 uncursed +2 dark elven arrows (in quiver) {1} d - 31 uncursed +0 dark elven arrows {1} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of passwall (0:10) {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 12 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: shock resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 78% chance Ring drop chance was reduced to 85% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Monster death drops spawned with only 93% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11161 Monster spawn increase reached its maximum at turn 22078 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 66720 The monster class that cannot be genocided was vampire The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: servant of the unknown god (freq bonus 24) The monster species that spawned more often: evil warp patch (freq bonus 40) The monster species that spawned more often: Uberjaquio (freq bonus 16) The monster species that spawned more often: dracolisk (freq bonus 15) The monster species that spawned more often: porter pyrolisk (freq bonus 6) The monster species that spawned more often: blithest sallow (freq bonus 24) The monster species that spawned more often: fire error (freq bonus 4) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 6) The monster species that spawned more often: spider fagus (freq bonus 18) The monster species that spawned more often: draugr mummy (freq bonus 30) The monster species that spawned more often: blue shaver (freq bonus 6) The monster species that spawned more often: gray unicorn (freq bonus 30) The monster species that spawned more often: spider boy (freq bonus 6) The monster species that spawned more often: forgotten maia (freq bonus 20) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 8) The monster species that spawned more often: shard fungus (freq bonus 30) The monster species that spawned more often: dull warp patch (freq bonus 8) The monster species that spawned more often: darkness ghost (freq bonus 9) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 252) The monster species that spawned more often: Antimatter Kchief (freq bonus 16) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster species that never randomly spawned: showcased hereinto The monster species that never randomly spawned: leveldrain turret The monster species that never randomly spawned: traitor skip leukocyte The monster species that never randomly spawned: midhulk The monster species that never randomly spawned: skyrocketing airbrush The monster species that never randomly spawned: triple palpate gloving mutely polloi The monster species that never randomly spawned: thunder hammer The monster species that never randomly spawned: clapper snake The monster species that never randomly spawned: quill bear The monster species that never randomly spawned: smart smasher The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 22) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 5) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 4) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 3) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 2) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 21) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 21) Next attribute increase check would have come at turn 440 Strength training was 2 Dexterity training was 1 Wisdom training was -1 Constitution training was 14 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having shock resistance (0) You were prevented from having quad attacks (0) You saw invisible You were aware of the presence of something You were warned of undead You had automatic searching You had infravision You had 1266 points of nutrition remaining You were displaced You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eol The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (129) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 498% Techniques known in the end Name Level Status missile flurry 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (blue cloak) Scrolls scroll of healing (IGNORANT WEATHER) scroll of mana (NNA GI NA ARA MKPURU AMU) scroll of phase door (ABOR EFECTOR) scroll of standard id (JUYED AWK YACC) scroll of cure (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) Spellbooks spellbook of passwall (trembling) Wands wand of cold (pentagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Twelph...