Coolfrog, chaotic male turtle Transvestite --------- |.......| ----------### ----- |.......| |........-,,,### |...| }..!!!..} |........|##,,,,# |...| ----- }}.! |..| ---.-+---- ####,,####|...| |...| |..!!!..+ #,# ##,,,,,....| +...| |}.}}}..|}## ###,# ######|...|,#|...| |..!!}..},,# ##,,,, |....,,..... |..!!}.}}}K# #,,,### -----,,-+--- |.......@)@# ##,## ,,,,),, |......}}#K# ,,,,, ,#,,,,, --------}#,-.---- #,,## ,,,-.---- }}},|....---#,,,# | ##,|....| },|......|,`,, .} #,|.<..| },|......|#,,,....}. #,-....--- },|......-,,# ..}.} ##|......+ },.......|## --- - |}.....| }#|......| }......| ----}}-- }}----}} [Coolfrog the Staggerer] St11 Dx12 Co7 In6 Wi9 Ch12 TraTurMalCha S603 Dlvl:2 $21 HP-24(42) Pw32(32) AC1 MC1 Mov10 Xp4/133 Wt161/1150 T533 Satiated Latest messages It swings its club. It hits you! [-7 -> 35] It hits you! [-1 -> 34] It hits you! [-10 -> 24] You kill it! You are on solid land again. You see here a Keystone Kop corpse {1450}. The Kop Sergeant hits you! [-1 -> 23] The Kop Kommissioner misses. You hit the Kop Kommissioner! The Kop Kommissioner hits you! [-13 -> 10] Weliki Oestjoeg fires 3 shotgun shells named The Stone of Jordan! You dodge the 1st shotgun shell named The Stone of Jordan. You are hit by the 2nd shotgun shell named The Stone of Jordan! You die... Your inventory Weapons a - an uncursed very burnt rotted +0 wedged little-girl sandal (weapon in hand) {1} i - 18 blessed +2 darts {0} k - an uncursed thoroughly rusty +0 bardiche {48} p - the uncursed +0 droven crossbow named Ondal's Wisdom {30} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} l - an uncursed +0 studded leather armor (being worn) {80} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} j - an uncursed scroll of blank paper {0} Potions q - 2 uncursed burnt diluted potions of see invisible {0} r - an uncursed burnt diluted potion of see invisible {0} s - 3 uncursed burnt diluted potions of full healing {0} t - an uncursed burnt diluted potion of enlightenment {0} u - a blessed potion of acid {0} v - a cursed potion of levitation {0} w - an uncursed potion of amnesia {0} x - a blessed potion of confusion {0} y - a blessed potion of Jolt Cola {0} z - a blessed potion of gain health {0} A - an uncursed potion of gain energy {0} B - 2 uncursed potions of recovery {0} C - an uncursed burnt diluted potion of polymorph {0} D - an uncursed burnt diluted potion of paralysis {0} E - 2 uncursed potions of restore ability {0} F - an uncursed potion of extreme power {0} G - 2 uncursed potions of oil {0} H - a blessed potion of object detection {0} I - an uncursed burnt diluted potion of gain ability {0} J - an uncursed potion of booze {0} K - an uncursed burnt diluted potion of vampire blood {0} L - a cursed potion of ESP {0} M - 2 uncursed potions of levitation {0} N - an uncursed burnt diluted potion of healing {0} O - an uncursed potion of gain level {0} P - a blessed potion of acid {0} Q - an uncursed burnt diluted potion of paralysis {0} R - an uncursed potion of water {0} S - an uncursed burnt diluted potion of fruit juice {0} T - an uncursed burnt diluted potion of speed {0} U - an uncursed potion of invisibility {0} Wands n - an uncursed wand of sleep (0:10) {0} Tools o - an uncursed magic marker (1:51) {0} Final attributes You have transgressed Your alignment was -30 Your max alignment was 9 You carried 1 sins You could not have this property at all: double attacks You could not have this property extrinsically: cold resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 29% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: morning star (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 30300 Monster spawn increase reached its maximum at turn 50934 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 267031 The monster class that cannot be genocided was light The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: deep gnome (freq bonus 10) The monster species that spawned more often: laser metroid (freq bonus 4) The monster species that spawned more often: Andreas (freq bonus 36) The monster species that spawned more often: mini mimic (freq bonus 54) The monster species that spawned more often: ounce scanning hemispherical (freq bonus 10) The monster species that spawned more often: juggernaut (freq bonus 10) The monster species that spawned more often: water dragon (freq bonus 10) The monster species that spawned more often: red beetle (freq bonus 21) The monster species that spawned more often: Ape Head (freq bonus 36) The monster species that spawned more often: highwaymen improvement (freq bonus 6) The monster species that spawned more often: convulsant tsarist (freq bonus 18) The monster species that spawned more often: dingo (freq bonus 36) The monster species that spawned more often: giant shark (freq bonus 28) The monster species that spawned more often: Marian's persian boot (freq bonus 16) The monster species that spawned more often: sam churned (freq bonus 9) The monster species that spawned more often: night lizard (freq bonus 36) The monster species that spawned more often: sudden appearer (freq bonus 28) The monster species that spawned more often: vitality trove (freq bonus 24) The monster species that spawned more often: yellow draconian (freq bonus 5) The monster species that spawned more often: purple patch (freq bonus 16) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 18) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 16) The monster species that never randomly spawned: curio blindest The monster species that never randomly spawned: apricot freedmen The monster species that never randomly spawned: ETA terrorist The monster species that never randomly spawned: pustule lymphoid unwisely hippopotami The monster species that never randomly spawned: fat lady The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: detention physics teacher The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: ghoul mage The monster species that never randomly spawned: paraded fueling The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 8) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 23) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 14) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 5) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 3) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 60) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 10) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 2) Next attribute increase check would have come at turn 1631 Strength training was 4 Dexterity training was 1 Wisdom training was 19 Constitution training was 0 You were being chased by the kops. (1034) You were prevented from having cold resistance (0) You were prevented from having double attacks (0) You had 2778 points of nutrition remaining You could swim You could breathe water You were very fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X Prepared(0) pummel 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) air dash 4 R Prepared(0) chained blitz 4 R Prepared(0) chi strike 3 R Prepared(0) chi healing 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat stone (rubynus helmet) * skullcap (formula one helmet) * flack helmet (scuba helmet) * crystal helm (basin helmet) * mining helm (resounding helmet) * field helm (plumed helmet) * helm of safeguard (translucent helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (spiky gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (jade boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (READ ME) scroll of phase door (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (TRICK 13) scroll of blank paper (unlabeled) Potions potion of see invisible (soapy) potion of full healing (cluster amaryllis) potion of enlightenment (carcinogenic) potion of acid (blue flag) potion of levitation (magenta) potion of amnesia (sparkling) potion of confusion (cinnamon) potion of Jolt Cola (prickly ash) potion of gain health (plaid) potion of gain energy (orange) potion of recovery (orange tea) potion of polymorph (iffy) potion of paralysis (deep blue) potion of restore ability (black lily) potion of extreme power (slimy) potion of oil (brown) potion of object detection (viscous) potion of gain ability (murky) potion of booze (spiritual) potion of vampire blood (blood-red) potion of ESP (bitter) potion of healing (roast mate) potion of gain level (golden) potion of water (clear) potion of fruit juice (illegal) potion of speed (colorless) potion of invisibility (thyme) Wands wand of sleep (beryllium) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 16 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (27 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (29 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (37 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Coolfrog the Transvestite...