Coolfrog, chaotic female ghast Anachronist ------ |....+ |<...| ##|..... #,.....| #,-.----,, -#--------------#,#,,,,,,# |..............|,,######,# |..............|,## #,# ###### |...............,# #,# ##,,,,# |..............|####----.--- #,,#### |..............-,,,,|......|,###,------ ------ ----------------###,|.......,,,,,.@}}}}}}}}}}| #,|......|,###,|}..}}}}}.}.| #,|......-,# |..}}.}}.}}}| ##|......|## |}}}}}}}}}}.+ |....... ------------- -------- [Coolfrog the Recruit] St10 Dx9 Co10 In7 Wi7 Ch9 AnaGhaFemCha S248 Dlvl:2 $18 HP-4(32) Pw15(15) AC-3 MC9 Mov12 Xp3/45 Wt156/1200 T266 Satiated Latest messages You see here a kobold corpse {400}. y - 14 darts (in quiver) {0}. z - a kobold corpse {400}. There is a wall in the way! (4x) Your garter snake corpse rots away. There is a wall in the way! This corpse is too fresh! You hear the chime of a cash register. Yum - that meat was well aged! This wimp corpse is delicious! You finish eating the wimp corpse. This corpse is too fresh! You cannot eat that! You don't have that object. You cannot eat that! This corpse is too fresh! (2x) There is a wall in the way! (4x) You fall into the lava! The lava here burns you, and your health is severely damaged! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} y - 14 uncursed +0 darts (in quiver) {0} Armor d - an uncursed +0 plasteel armor (being worn) {50} f - an uncursed +0 plasteel helm {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} Scrolls o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 4 uncursed scrolls of phase door {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: speed You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: body spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 38710 Monster spawn increase reached its maximum at turn 55591 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1356696 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: albino fungus (freq bonus 15) The monster species that spawned more often: locust (freq bonus 15) The monster species that spawned more often: stilton tortuosity capuchin fiddled (freq bonus 4) The monster species that spawned more often: mana worm (freq bonus 12) The monster species that spawned more often: frost salamander (freq bonus 24) The monster species that spawned more often: sucker patch (freq bonus 10) The monster species that spawned more often: discharger eye (freq bonus 108) The monster species that spawned more often: deranged shaman (freq bonus 28) The monster species that spawned more often: barricaded door (freq bonus 8) The monster species that spawned more often: snugga (freq bonus 40) The monster species that spawned more often: gisau (freq bonus 6) The monster species that spawned more often: tong condone (freq bonus 10) The monster species that spawned more often: aklash (freq bonus 18) The monster species that spawned more often: rapidash (freq bonus 12) The monster species that spawned more often: caddy tincted (freq bonus 4) The monster species that spawned more often: ogre shadow thief (freq bonus 12) The monster species that spawned more often: nounal magneto (freq bonus 6) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 12) The monster species that spawned more often: naga magus (freq bonus 8) The monster species that spawned more often: bread-and butterfly (freq bonus 96) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 8) The monster species that never randomly spawned: simulating arabesque The monster species that never randomly spawned: healing spore The monster species that never randomly spawned: lizard man The monster species that never randomly spawned: field mouse The monster species that never randomly spawned: snuffed corpse-candle The monster species that never randomly spawned: ivory spore The monster species that never randomly spawned: pusher fly The monster species that never randomly spawned: Officer Natalia The monster species that never randomly spawned: statesmanship expertise The monster species that never randomly spawned: armored rubber The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 45) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 106) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 101) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 9) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 80) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 5) Next attribute increase check would have come at turn 813 Strength training was 3 Dexterity training was 6 Wisdom training was 1 Constitution training was 6 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having disintegration resistance (0) You were prevented from having speed (0) You had 2860 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (286) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 3X Prepared(0) decontaminate 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (politician cloak) Scrolls scroll of healing (DOUBTFUL BRUSH BUNDLE) scroll of mana (SPEE WORK WHEN TOUCH) scroll of phase door (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of standard id (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of cure (TELL EN MOVE WHAT HAVE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 6 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (36 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...