Coolfrog, chaotic female phantom Anachronist ------.--- |......... |........|## |...>q@..-,, |........|,## --------.------------- |....-----,,# |..................... -.--- ##,# |...$..%.............| #,##|....................| #,,,|.<........!.......... ###,.....................| ##---------------------- [Coolfrog the Survivor] St5 Dx7 Co5 In7 Wi9 Ch11 AnaPhaFemCha S127 Dlvl:2 $5 HP0(13) Pw3(3) AC-5 MC9 Mov12 Xp1/18 Wt162/600 T243 Latest messages Your plasteel armor blocks the baby wild boar's attack. The baby wild boar butts you! [-1 -> 6] The baby wild boar misses. (2x) Your plasteel gloves deflect the baby wild boar's attack. The baby wild boar misses. Your plasteel armor blocks the baby wild boar's attack. The baby wild boar butts you! [-1 -> 5] The baby wild boar misses. The baby wild boar butts you! [-2 -> 3] Your plasteel armor blocks the baby wild boar's attack. The baby wild boar butts you! [-1 -> 2] Warning: HP low! Your plasteel armor deflects the baby wild boar's attack. The baby wild boar misses. The baby wild boar butts you! You die... Your inventory Weapons a - the uncursed +0 pistol named Moonbite (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} p - 2 uncursed Hyper Futa Mare Dicks {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 12 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: freezopathy You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 17 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 52% Monster death drops spawned with only 92% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 57912 Monster spawn increase reached its maximum at turn 90366 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 869372 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: water mold (freq bonus 72) The monster species that spawned more often: emperor newt (freq bonus 16) The monster species that spawned more often: fire error (freq bonus 72) The monster species that spawned more often: porter secret car (freq bonus 10) The monster species that spawned more often: edgy spore (freq bonus 56) The monster species that spawned more often: unassured riyal (freq bonus 15) The monster species that spawned more often: violet prostitute (freq bonus 14) The monster species that spawned more often: staccati purchasable (freq bonus 20) The monster species that spawned more often: golden naga (freq bonus 18) The monster species that spawned more often: glass piercer (freq bonus 15) The monster species that spawned more often: nyrse (freq bonus 24) The monster species that spawned more often: weregiant (freq bonus 36) The monster species that spawned more often: ant lieutenant (freq bonus 12) The monster species that spawned more often: stalactite piercer (freq bonus 12) The monster species that spawned more often: leprechotta (freq bonus 15) The monster species that spawned more often: Bulletproof Kriminologist (freq bonus 21) The monster species that spawned more often: estrellarina (freq bonus 14) The monster species that spawned more often: ice colony (freq bonus 4) The monster species that spawned more often: arachnotron (freq bonus 8) The monster species that spawned more often: gigantic newt (freq bonus 8) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster species that never randomly spawned: obour The monster species that never randomly spawned: ifrit The monster species that never randomly spawned: green worm The monster species that never randomly spawned: noncontradictory encapsuling The monster species that never randomly spawned: staff permamimic The monster species that never randomly spawned: glare mold The monster species that never randomly spawned: poisonous archer The monster species that never randomly spawned: alloy golem The monster species that never randomly spawned: bang-bright light The monster species that never randomly spawned: Windows 95 The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 10) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 19) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 92) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 31) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 2) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 15) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 7) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 7) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 2) Next attribute increase check would have come at turn 620 Strength training was 4 Dexterity training was 3 Wisdom training was 0 Constitution training was 16 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were prevented from having freezopathy (0) You were prevented from having an increased fear factor (0) You had 1254 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (89) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(0) decontaminate 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (absorbing cloak) Scrolls scroll of healing (LOMA ZATH AION ACHTHASE MA) scroll of mana (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of phase door (BYE BITCH) scroll of standard id (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of cure (FOO BAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (24 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (23 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...