Coolfrog, chaotic female vampiric Anachronist ###### ###.....# #,........ #,##....... #,##........ #,##........ #,##...%.... #,##......... #,##......... #<##.....#### #........... #.......`... #####^....## #.......### #.........# #.........# #####...!.# ..@@@.. ...@... ....... ####### [Coolfrog the Insurgent] St11 Dx12 Co12 In10 Wi12 Ch12 AnaVamFemCha S2471 Mines:3 $63 HP-4(67) Pw57(57) AC-4 MC9 Mov12 Xp6/577 Wt196/1500 T1475 Numb Latest messages The air crackles around the illusionist. The illusionist's crystal plate mail blocks your attack. The illusionist's crystal plate mail deflects your attack. The eel-lizard bites you! [-12 -> 8] Warning: HP low! The eel-lizard brushes against your leg. The illusionist hits you! [-2 -> 6] Warning: HP low! You hear some noises. The battle-scarred veteran picks up a hugging boot {5}. You hit the illusionist. You bite the illusionist. The illusionist hits you! [-2 -> 6] Warning: HP low! The battle-scarred veteran swings his soft girl sneaker. The battle-scarred veteran hits you! You die... Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - an uncursed +0 rifle {12} c - an uncursed +0 force pike (weapon in hand) {80} y - 20 uncursed +0 darts (in quiver) {0} A - an uncursed +0 pistol {8} B - 5 uncursed +0 bullets {0} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 19 uncursed pills {0} k - an invisible uncursed pill {0} s - 2 uncursed tripe rations {0} x - an uncursed clove of garlic {0} Scrolls n - 3 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} r - an uncursed scroll of cure {0} t - an uncursed scroll of destroy armor {0} v - a blessed scroll of identify {0} Spellbooks H - an uncursed spellbook of turn undead (1:2) {0} Potions l - 2 uncursed potions of blood {0} u - an uncursed potion of speed {0} Rings m - an uncursed ring of teleportation {0} G - a cursed -1 ring of gain dexterity {0} Tools w - an uncursed +0 torch {20} F - an uncursed bag of holding {5} Gems D - a cursed +0 worthless piece of white glass {1} The bag of holding is empty. Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 8 You carried 5 sins You could not have this property at all: magical breathing You could not have this property extrinsically: acid resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 271 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 36% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 48% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 37) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22565 Monster spawn increase reached its maximum at turn 75022 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 111356 The monster class that cannot be genocided was golem The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: green gatekeeper (freq bonus 42) The monster species that spawned more often: undead kurwa (freq bonus 14) The monster species that spawned more often: ultra spider (freq bonus 10) The monster species that spawned more often: infected fly (freq bonus 60) The monster species that spawned more often: difficult elemental (freq bonus 7) The monster species that spawned more often: rock python (freq bonus 6) The monster species that spawned more often: Bael (freq bonus 14) The monster species that spawned more often: cyan force patch (freq bonus 18) The monster species that spawned more often: beautiful girl (freq bonus 14) The monster species that spawned more often: tengu (freq bonus 24) The monster species that spawned more often: inertia rubber (freq bonus 36) The monster species that spawned more often: hoofing incarnadined (freq bonus 12) The monster species that spawned more often: sliming trove (freq bonus 18) The monster species that spawned more often: ivy lichen (freq bonus 16) The monster species that spawned more often: secluded mold (freq bonus 12) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 32) The monster species that spawned more often: baby stone dragon (freq bonus 14) The monster species that spawned more often: sizzle naga hatchling (freq bonus 6) The monster species that spawned more often: unaligned monster (freq bonus 21) The monster species that spawned more often: pink mold (freq bonus 36) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster species that never randomly spawned: allover cyanoacrylate The monster species that never randomly spawned: airliner maltese The monster species that never randomly spawned: dream eye The monster species that never randomly spawned: cheating black light The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: fire muzzle The monster species that never randomly spawned: monasticism bible The monster species that never randomly spawned: Bianca's high-heeled sandal The monster species that never randomly spawned: Sabine's zipper boot The monster species that never randomly spawned: silky anteater The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 14) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 299) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 47) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 51) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 11) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 1) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 4) Next attribute increase check would have come at turn 1518 Strength training was 39 Dexterity training was 22 Wisdom training was 5 Constitution training was 47 You were level-drain resistant You were magic-protected You were numbed (61) You were prevented from having acid resistance (0) You were prevented from having magical breathing (0) You had 1848 points of nutrition remaining You could fly You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (138) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 6X Prepared(0) decontaminate 6X Prepared(0) dazzle 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) draw blood 6 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (deadly cloak) Scrolls scroll of healing (QUARACTAR) scroll of mana (OM GITATHNAGS APSOPS O EL T) scroll of phase door (KICKINTHENUTS) scroll of standard id (BITING WITH COOL TUSK MAYBE FREEZED) scroll of cure (CHOP CAN BREAKED THE BARRIER) scroll of destroy armor (RESURRECTION) scroll of identify (IEO BELPHENO) Spellbooks spellbook of turn undead (dog eared) Potions potion of blood (blood-red) potion of speed (elder flower) Rings ring of teleportation (wet) ring of gain dexterity (cleaved) Tools bag of holding (bag) Gems salt chunk (gray) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 9 times You eaten food with animal by-products 9 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 67 times You killed 44 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (24 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (23 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (64 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...