Coolfrog, chaotic female vampiric Anachronist --------- |.{...!.| |.!.....| -....... |.....@.| |....*.@| ----+-.-- [Coolfrog the Survivor] St14 Dx11 Co8 In8 Wi9 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Unknown command 'y'. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. The plasteel helm covers your whole face. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: detect monsters You could not have this property extrinsically: speed You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 40% chance Ring drop chance was reduced to 87% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 80% The following skill could not be trained at all: club The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: petkeeping (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67863 Monster spawn increase reached its maximum at turn 96898 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 454542 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: rhyhorn (freq bonus 6) The monster species that spawned more often: old plain dragon (freq bonus 12) The monster species that spawned more often: Ujiblex (freq bonus 18) The monster species that spawned more often: weepinbell (freq bonus 12) The monster species that spawned more often: Judge Fire (freq bonus 8) The monster species that spawned more often: anti grue (freq bonus 9) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 20) The monster species that spawned more often: Walduin (freq bonus 9) The monster species that spawned more often: kajoe (freq bonus 4) The monster species that spawned more often: dark jedi (freq bonus 7) The monster species that spawned more often: nasty spore (freq bonus 8) The monster species that spawned more often: little ruby (freq bonus 4) The monster species that spawned more often: overslept troll (freq bonus 6) The monster species that spawned more often: giant mastodon (freq bonus 8) The monster species that spawned more often: ur-vile (freq bonus 18) The monster species that spawned more often: steel maggot (freq bonus 2) The monster species that spawned more often: stone soup mummy (freq bonus 12) The monster species that spawned more often: bad Olog-hai (freq bonus 8) The monster species that spawned more often: orc sergeant (freq bonus 12) The monster species that spawned more often: adult shimmering dragon (freq bonus 8) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 3) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster species that never randomly spawned: stone stalk The monster species that never randomly spawned: octarine warp fungus The monster species that never randomly spawned: nausea spore The monster species that never randomly spawned: high priest mummy The monster species that never randomly spawned: sizzle naga hatchling The monster species that never randomly spawned: steam-powered arrow sentry The monster species that never randomly spawned: petty water weird The monster species that never randomly spawned: bhut The monster species that never randomly spawned: small healing permamimic The monster species that never randomly spawned: repairable extraordinarily The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 18) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 15) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 8) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 10) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 75) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this trap was always invisible: sandra trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 5) Next attribute increase check would have come at turn 977 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having detect monsters (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (88) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (granite cloak) Scrolls scroll of healing (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of mana (SMOKING KILLS) scroll of phase door (CHE NON SONO IO) scroll of standard id (PALIM PALIM) scroll of cure (FROBOZZ MAGIC SCROLL CO) Potions potion of vampire blood (blood-red) Rings ring of cold resistance (candlelight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.