Coolfrog, chaotic female vampiric Anachronist ------.---- ....`.....| |........$| ........[.| |.@.......| |..@......| .....$....| ----------- [Coolfrog the Survivor] St10 Dx14 Co12 In9 Wi9 Ch7 AnaVamFemCha S1 Dlvl:1 $1 HP14(14) Pw7(7) AC-7 MC9 Mov12 Xp1/0 Wt160/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: invisibility You could not have this property extrinsically: stun resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 262 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 90% Potion drop chance was reduced to 71% Monster death drops spawned with only 90% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: club (turn 62) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60260 Monster spawn increase reached its maximum at turn 146823 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 464832 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: big bear (freq bonus 12) The monster species that spawned more often: deep dwarf (freq bonus 64) The monster species that spawned more often: dural tankship (freq bonus 6) The monster species that spawned more often: indurative soda (freq bonus 8) The monster species that spawned more often: mountain awgwa (freq bonus 16) The monster species that spawned more often: complexest dashing (freq bonus 2) The monster species that spawned more often: sensei newt (freq bonus 6) The monster species that spawned more often: strapping inaugurate (freq bonus 16) The monster species that spawned more often: irish wolfhound (freq bonus 6) The monster species that spawned more often: Natalje (freq bonus 6) The monster species that spawned more often: hammer of the underworld (freq bonus 6) The monster species that spawned more often: martian cylinder (freq bonus 5) The monster species that spawned more often: protest areolae (freq bonus 6) The monster species that spawned more often: ewok (freq bonus 12) The monster species that spawned more often: sokosolver (freq bonus 24) The monster species that spawned more often: lithely allegement (freq bonus 18) The monster species that spawned more often: frost grue (freq bonus 4) The monster species that spawned more often: hole stalk (freq bonus 24) The monster species that spawned more often: purple warp patch (freq bonus 9) The monster species that spawned more often: acid worm (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster species that never randomly spawned: Dragon Lord The monster species that never randomly spawned: bad mold The monster species that never randomly spawned: crypto daemon The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: swamp wight The monster species that never randomly spawned: plasma spore The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: undead permamimic The monster species that never randomly spawned: german-speaking doodleborer The monster species that never randomly spawned: beige force fungus The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 16) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 13) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 144) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 10) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 13) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 10) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 72) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 10) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 80) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 10) Next attribute increase check would have come at turn 646 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having invisibility (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aslan, the Emperor-beyond-the-Sea and Tash Your deity was Tash The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (50) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (flash cloak) Scrolls scroll of healing (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of mana (HELPING SUM STARE CAVITY TOFU) scroll of phase door (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of standard id (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of cure (SEE YA CUNT) Potions potion of blood (blood-red) Rings mood ring (jet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.