Coolfrog, chaotic female vampiric Anachronist -------- |...@..| +.)@.}.. --.-.--- [Coolfrog the Survivor] St10 Dx8 Co12 In10 Wi11 Ch12 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-6 MC9 Mov12 Xp1/0 Wt162/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: cold resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 227 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 84% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: healing spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12725 Monster spawn increase reached its maximum at turn 96545 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 121027 The monster class that cannot be genocided was trove The monster class that was spawned more often: piercer (freq bonus 3) The monster species that spawned more often: giant black jellyfish (freq bonus 8) The monster species that spawned more often: downfall turret (freq bonus 5) The monster species that spawned more often: negation gleaner (freq bonus 4) The monster species that spawned more often: angry watchman (freq bonus 12) The monster species that spawned more often: titanothere (freq bonus 24) The monster species that spawned more often: insurmountable patch (freq bonus 5) The monster species that spawned more often: lichking (freq bonus 20) The monster species that spawned more often: elder priest (freq bonus 12) The monster species that spawned more often: chemistry nerd (freq bonus 20) The monster species that spawned more often: Wolf-Man (freq bonus 72) The monster species that spawned more often: abnormal spore (freq bonus 16) The monster species that spawned more often: time tempest (freq bonus 24) The monster species that spawned more often: antimagic force patch (freq bonus 7) The monster species that spawned more often: gray newt (freq bonus 30) The monster species that spawned more often: lava spore (freq bonus 84) The monster species that spawned more often: clockwise jejunum (freq bonus 24) The monster species that spawned more often: pesky brain eater (freq bonus 18) The monster species that spawned more often: fake force patch (freq bonus 36) The monster species that spawned more often: Olog-hai berserker (freq bonus 8) The monster species that spawned more often: cyan stalk (freq bonus 28) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster species that never randomly spawned: dark permamimic The monster species that never randomly spawned: priest The monster species that never randomly spawned: bellsprout The monster species that never randomly spawned: Eliane's sandal The monster species that never randomly spawned: intelligent piercer The monster species that never randomly spawned: shadow sword The monster species that never randomly spawned: blue-red mushroom The monster species that never randomly spawned: drumbeat pang doormat submissively update flutier The monster species that never randomly spawned: lamyflagium The monster species that never randomly spawned: thick potato The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 2) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 17) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 7) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 13) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 98) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 2) Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having cold resistance (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Kylie Lum The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (345) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (organic cloak) Scrolls scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of mana (NR 9) scroll of phase door (DESREVER TSEPMET) scroll of standard id (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of cure (I HEARD YOU WERE SLEEPING THERE) Potions potion of blood (blood-red) Rings ring of see invisible (marriage) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.