Coolfrog, chaotic female vampiric Anachronist -----------+--- .........@....| |.......@....(| ..Z...........| |.............| --------------- [Coolfrog the Survivor] St11 Dx7 Co12 In14 Wi9 Ch10 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-5 MC9 Mov12 Xp1/0 Wt162/1250 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an invisible uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of vampire blood {0} Rings l - an uncursed ring of sickness resistance {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: stealth You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 93% Potion drop chance was reduced to 96% Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: healing spells (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46428 Monster spawn increase reached its maximum at turn 91327 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 449120 The monster class that cannot be genocided was blob The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: copperhead snake (freq bonus 24) The monster species that spawned more often: elven mage (freq bonus 14) The monster species that spawned more often: clay stalk (freq bonus 14) The monster species that spawned more often: grey cyborg (freq bonus 40) The monster species that spawned more often: glacier fern sprout (freq bonus 40) The monster species that spawned more often: desex endearment shredder aptitude (freq bonus 18) The monster species that spawned more often: heavily cursed turret (freq bonus 12) The monster species that spawned more often: agate force patch (freq bonus 21) The monster species that spawned more often: lightning sentry (freq bonus 60) The monster species that spawned more often: tasloi (freq bonus 20) The monster species that spawned more often: corpse fiend (freq bonus 6) The monster species that spawned more often: gore force patch (freq bonus 7) The monster species that spawned more often: lovelily grizzler permanence (freq bonus 28) The monster species that spawned more often: hippocampus (freq bonus 15) The monster species that spawned more often: werewaterelemental (freq bonus 5) The monster species that spawned more often: amnesia patch (freq bonus 10) The monster species that spawned more often: big bot (freq bonus 30) The monster species that spawned more often: mint flayer (freq bonus 132) The monster species that spawned more often: magic-colored warp patch (freq bonus 72) The monster species that spawned more often: tentacruel (freq bonus 18) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 3) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster species that never randomly spawned: Greylevel Kop The monster species that never randomly spawned: damselfly representor The monster species that never randomly spawned: green warp fungus The monster species that never randomly spawned: pale phalanx The monster species that never randomly spawned: mum The monster species that never randomly spawned: cyan force patch The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: leveling trove The monster species that never randomly spawned: flan distrait kibitzing The monster species that never randomly spawned: eldritch mind flayer The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 16) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 12) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 48) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 8) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 4) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 15) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 9) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having stealth (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Black, Big Bear and Faster-Than-All-Others Your deity was Faster-Than-All-Others The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (80) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (difficult cloak) Scrolls scroll of healing (VE FORBRYDERNE) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of standard id (STRC PRST SKRZ KRK) scroll of cure (TSCHAEAUWIEAUW) Potions potion of vampire blood (blood-red) Rings ring of sickness resistance (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.