Coolfrog, chaotic female vampiric Anachronist ------ ...@.| |...@| |....| ------ [Coolfrog the Survivor] St13 Dx10 Co9 In10 Wi9 Ch11 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-6 MC9 Mov12 Xp1/0 Wt162/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - an invisible uncursed scroll of standard id {0} q - an uncursed scroll of standard id {0} r - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of vampire blood {0} Rings l - an uncursed +0 ring of gain intelligence {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: flying You could not have this property extrinsically: manaleech You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 68% Wand drop chance was reduced to 49% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 90% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body armor (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70900 Monster spawn increase reached its maximum at turn 102406 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 272020 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: blob (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 12) The monster species that spawned more often: Frongnir (freq bonus 18) The monster species that spawned more often: novice dark wall (freq bonus 14) The monster species that spawned more often: palpitation dizzily (freq bonus 6) The monster species that spawned more often: landfall thoroughfare (freq bonus 4) The monster species that spawned more often: ounce scanning hemispherical (freq bonus 12) The monster species that spawned more often: damned (freq bonus 4) The monster species that spawned more often: cursed fungus (freq bonus 10) The monster species that spawned more often: false force patch (freq bonus 10) The monster species that spawned more often: Lord Bademon (freq bonus 8) The monster species that spawned more often: Hermione Granger (freq bonus 14) The monster species that spawned more often: adjacent knowingest (freq bonus 18) The monster species that spawned more often: elf (freq bonus 6) The monster species that spawned more often: petty venom slime (freq bonus 24) The monster species that spawned more often: ghetto growth (freq bonus 8) The monster species that spawned more often: legion devil soldier (freq bonus 8) The monster species that spawned more often: mad zhar (freq bonus 8) The monster species that spawned more often: heavy weapon dude (freq bonus 24) The monster species that spawned more often: mean growth (freq bonus 48) The monster species that spawned more often: fleshhound of Khorne (freq bonus 8) The monster species that spawned more often: rebel ogre (freq bonus 40) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 9) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster species that never randomly spawned: snake of Yig The monster species that never randomly spawned: Crash Dows The monster species that never randomly spawned: Whitlevel Kop The monster species that never randomly spawned: nitrohack horror The monster species that never randomly spawned: unhinged guerrilla The monster species that never randomly spawned: mimotaur The monster species that never randomly spawned: nausea stalk The monster species that never randomly spawned: bad patch The monster species that never randomly spawned: levitator The monster species that never randomly spawned: sowish eel The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 11) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 67) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 90) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 2) Next attribute increase check would have come at turn 159 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having manaleech (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (236) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (ornamental cope) Scrolls scroll of healing (ZESE PLASHCH) scroll of mana (ZELGO MER) scroll of phase door (READ ME) scroll of standard id (SPARKLING EDWARD CULLEN) scroll of cure (FEELING MARKSMAN AMYLEIN) Potions potion of vampire blood (blood-red) Rings ring of gain intelligence (agate) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 silky anteaters (1 created) 0 pack rabbits (2 created) 0 lichens (1 created) 0 giant children (1 created) 0 New Kops (1 created) 0 jedis (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.