Coolfrog, chaotic female vampiric Anachronist --------- ----- |..@..... -.... |.@¯....| |........ ..... |.......| .......| |.......| .| --.------ -- [Coolfrog the Survivor] St12 Dx6 Co10 In11 Wi13 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-5 MC9 Mov12 Xp1/0 Wt162/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of vampire blood {0} Rings l - an uncursed ring of warning {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 33 Gem identification only worked 100 times out of 350 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 60% Ring drop chance was reduced to 87% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: broadsword (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38205 Monster spawn increase reached its maximum at turn 70531 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1074595 The monster class that cannot be genocided was vortex The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: ill force fungus (freq bonus 48) The monster species that spawned more often: iceblock vortex (freq bonus 8) The monster species that spawned more often: giant tree rat (freq bonus 21) The monster species that spawned more often: cold vortex (freq bonus 30) The monster species that spawned more often: trap spore (freq bonus 16) The monster species that spawned more often: Light One (freq bonus 30) The monster species that spawned more often: Len-kind (freq bonus 12) The monster species that spawned more often: aggravated draconian (freq bonus 9) The monster species that spawned more often: frozen abyss (freq bonus 6) The monster species that spawned more often: batsmen january (freq bonus 30) The monster species that spawned more often: highwaymen improvement (freq bonus 8) The monster species that spawned more often: albino mushroom (freq bonus 20) The monster species that spawned more often: martian walker (freq bonus 5) The monster species that spawned more often: giant germ (freq bonus 24) The monster species that spawned more often: fire giant (freq bonus 4) The monster species that spawned more often: stupid girl (freq bonus 16) The monster species that spawned more often: young stone dragon (freq bonus 20) The monster species that spawned more often: armored rubber (freq bonus 14) The monster species that spawned more often: null fungus (freq bonus 6) The monster species that spawned more often: packer (freq bonus 12) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster species that never randomly spawned: bang-bright light The monster species that never randomly spawned: cursed cadaver The monster species that never randomly spawned: banished soul The monster species that never randomly spawned: shark sashimi The monster species that never randomly spawned: landsliding commerced The monster species that never randomly spawned: jumping kraken The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: platypus The monster species that never randomly spawned: dark orc The monster species that never randomly spawned: horrible ghost The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 12) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 12) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 8) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 96) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 4) Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having confusion resistance (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Elronnd, Dion Nicolaas and marvin Your deity was marvin The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (granite cloak) Scrolls scroll of healing (ONA DYSHIT BOLSHE VY UMERET) scroll of mana (TSCHONBLAEIHA) scroll of phase door (SALIQUAS) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (YELLOWBEARD SCOURGE OF THE SEA) Potions potion of vampire blood (blood-red) Rings ring of warning (class) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hidden kobolds (1 created) 0 New Kops (1 created) 0 jedis (1 created) 0 cold troves (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.