Coolfrog, chaotic female vampiric Anachronist --- |. |.- |.| +.| |.------ |@@......| ---------- [Coolfrog the Survivor] St13 Dx9 Co8 In9 Wi7 Ch13 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed poisoned +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 4 uncursed potions of vampire blood {0} Rings l - an uncursed ring of teleportation {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: fear resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 134 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 36 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 121 Scroll drop chance was reduced to 58% Ring drop chance was reduced to 98% Wand drop chance was reduced to 97% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: spear (turn 47) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24383 Monster spawn increase reached its maximum at turn 76343 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 184075 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: rodent (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: nightmare dolphin (freq bonus 15) The monster species that spawned more often: Emma (freq bonus 48) The monster species that spawned more often: evasive bearded devil (freq bonus 3) The monster species that spawned more often: Roy (freq bonus 4) The monster species that spawned more often: goddamn rusalka (freq bonus 18) The monster species that spawned more often: shrunken head (freq bonus 4) The monster species that spawned more often: Roganza (freq bonus 10) The monster species that spawned more often: dephmah sephirah (freq bonus 10) The monster species that spawned more often: tunnel wight (freq bonus 12) The monster species that spawned more often: disarraying journalizing (freq bonus 12) The monster species that spawned more often: amiable soul (freq bonus 6) The monster species that spawned more often: kaput dodge (freq bonus 4) The monster species that spawned more often: rebuilt fleecy stigmata (freq bonus 30) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 42) The monster species that spawned more often: crimson force fungus (freq bonus 12) The monster species that spawned more often: Corina's special combat boot (freq bonus 18) The monster species that spawned more often: Alexia (freq bonus 20) The monster species that spawned more often: dark prostitute (freq bonus 8) The monster species that spawned more often: nine (freq bonus 6) The monster species that spawned more often: giant albatross (freq bonus 9) The monster trait that was more common: monsters that spawn in large groups (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 1) The monster species that never randomly spawned: pugilism clarke ovulating The monster species that never randomly spawned: bronze gargoyle The monster species that never randomly spawned: metroid The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: daddy longlegs The monster species that never randomly spawned: healing fungus The monster species that never randomly spawned: time patch The monster species that never randomly spawned: stone giant The monster species that never randomly spawned: giant lurker The monster species that never randomly spawned: nethack horror The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 51) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 2) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 8) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 4) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 62) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 1) Next attribute increase check would have come at turn 799 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having fear resistance (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Osiris, Obelisk and Ra Your deity was Ra The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (428) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (guild cloak) Scrolls scroll of healing (THE THE GHOSTSES) scroll of mana (HIRAGANA LETTER YA) scroll of phase door (FINGER OF DEATH SELFZAP) scroll of standard id (INSOMNIA SMACKER) scroll of cure (THX FEMMY) Potions potion of vampire blood (blood-red) Rings ring of teleportation (marriage) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 canermines (1 created) 0 jellies (1 created) 0 jedis (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.