Coolfrog, chaotic female vampiric Anachronist ----- |.... -------- |...|# |......| |..(.,,------------ |....<.| |...|#,)..........| ##|......| |....,,|..........|`#,.......| |...|#,|.(........|,,,-------- ---------------------------------- |...|#,--------.---,,## #,# |/*)).[%?+.!%!!.%$+!?.%)/.)=(!...|#########|...|#,,,,,,,,,,,,,,## #,# |$+$/?).$$!)$??/$*$[%[(.?/+%.![$/-,,,,,,,))....|#####,,##,#,#,,#####,###### |(?/.+(!%.%/[ !![+..!..?..|#########|...| ##`,,,,,,,,,,,,,,,,,,,# |)%+!/$))$``$/%-%*?$(!../..[..($.| |..|| ---%-,,#####-----|--.- |%/($[?.%(]*).()??)??=`.)(/..(??.| ----- |.@K|,,# |........| ---------------------------------- |{.K-,,# .........| |...|### |........| |...| |........| |>..| |........| ----- ---------- [Coolfrog the Recruit] St13 Dx14 Co14 In16 Wi8 Ch10 AnaVamFemCha S830 Dlvl:2 $64 HP57(57) Pw36(36) AC-7 MC9 Mov12 Xp5/164 Wt717/1650 T882 Latest messages The Bulletproof Lieutenant misses. Your attack passes harmlessly through the Bulletproof Lieutenant. You miss the Bulletproof Lieutenant. The Bulletproof Lieutenant hits you! [-3 -> 54] Your plasteel armor deflects the Bulletproof Lieutenant's attack. You drain the blood from the Kop Sergeant corpse. Blecch! Rotten food! The world spins and goes dark. The Bulletproof Lieutenant hits you! [-3 -> 54] The Bulletproof Lieutenant misses. Your plasteel armor blocks the Bulletproof Lieutenant's attack. The Bulletproof Lieutenant just misses! You are conscious again. Moloch rejects your sacrifice! The voice of Moloch thunders: "Suffer, infidel!" The voice of Armok booms: "Thou hast angered me." Suddenly, a bolt of lightning strikes you! You fry to a crisp. Your inventory Weapons a - an uncursed +0 pistol {8} b - an uncursed +0 rifle {12} c - an uncursed +0 force pike (weapon in hand) {80} s - an uncursed +0 dark elven dagger (alternate weapon; not wielded) {4} z - 22 uncursed +0 darts {0} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} H - an uncursed +0 orcish helm (being worn) {12} K - an uncursed +0 men's underwear {2} L - an uncursed +0 pair of gauntlets of fumbling {4} Comestibles j - 20 uncursed pills {0} A - a cursed tripe ration {0} J - a blessed drained ant corpse {8} Scrolls m - 5 uncursed scrolls of healing {0} n - 5 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} q - an uncursed scroll of cure {0} v - an uncursed scroll of teleportation {0} C - an uncursed scroll of identify {0} Potions k - 2 uncursed potions of blood {0} D - an uncursed potion of fire {0} F - an uncursed potion of clairvoyance {0} Rings l - an uncursed ring of teleport control {0} E - an uncursed +1 ring of gain constitution {0} Wands t - an uncursed wand of fear (0:4) {0} y - an uncursed wand of healing (0:5) {0} Tools u - an uncursed large box {500} x - an uncursed blindfold {0} G - an uncursed bottle {1} N - an uncursed +0 blue lightsaber {24} The large box is empty. Final attributes You have transgressed Your alignment was -109 Your max alignment was 12 You carried 5 sins You could not have this property at all: invisibility You could not have this property extrinsically: freezopathy You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 29 Scroll drop chance was reduced to 65% Wand drop chance was reduced to 93% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: shield (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 37820 Monster spawn increase reached its maximum at turn 67611 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 191048 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: yellow laser (freq bonus 12) The monster species that spawned more often: cursing orb (freq bonus 28) The monster species that spawned more often: uncorking contradictive (freq bonus 5) The monster species that spawned more often: thorn beast (freq bonus 10) The monster species that spawned more often: venom atronach (freq bonus 10) The monster species that spawned more often: Pondrewanon (freq bonus 36) The monster species that spawned more often: sparkling growth (freq bonus 14) The monster species that spawned more often: steam vortex (freq bonus 8) The monster species that spawned more often: Mister be silent kert (freq bonus 18) The monster species that spawned more often: ratbot (freq bonus 20) The monster species that spawned more often: martian walker (freq bonus 5) The monster species that spawned more often: freemason worthy advisor (freq bonus 10) The monster species that spawned more often: black wasp (freq bonus 9) The monster species that spawned more often: gravitator (freq bonus 8) The monster species that spawned more often: laser eye (freq bonus 30) The monster species that spawned more often: Eliane (freq bonus 7) The monster species that spawned more often: cursing spirit (freq bonus 20) The monster species that spawned more often: temperance cold (freq bonus 16) The monster species that spawned more often: false spore (freq bonus 20) The monster species that spawned more often: animated hourglass (freq bonus 90) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster species that never randomly spawned: magnet elemental The monster species that never randomly spawned: malicious leprechaun The monster species that never randomly spawned: prickling eyeball The monster species that never randomly spawned: tortoise The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: black dragon The monster species that never randomly spawned: flying monkey The monster species that never randomly spawned: giant pink scorpion The monster species that never randomly spawned: weeping woman The monster species that never randomly spawned: cerulean warp patch The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 31) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 20) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 23) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 53) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 17) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 4) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 5) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 9) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 6) Next attribute increase check would have come at turn 3152 Strength training was 5 Dexterity training was 3 Wisdom training was 7 Constitution training was 12 You were level-drain resistant You were magic-protected You were prevented from having invisibility (0) You were prevented from having freezopathy (0) You had 972 points of nutrition remaining You aggravated monsters You could fly You could survive without air You regenerated You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mahal, Holashner and Armok Your deity was Armok The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. Armok was very angry with you (6) You could not have safely prayed (552) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 5X Prepared(0) decontaminate 5X Prepared(0) dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) draw blood 5 R Prepared(0) Discoveries Weapons force pike (long gray spear) dark elven dagger (black runed dagger) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (jarring cloak) orcish helm (iron skull cap) gauntlets of fumbling (graffiti gloves) Scrolls scroll of healing (SEE IF I CARE) scroll of mana (HZLRC KSTSBD MPFNG) scroll of phase door (I WANT TO HERB MY BIKE UP) scroll of standard id (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of cure (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of teleportation (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of identify (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) Potions potion of blood (blood-red) potion of monster detection (nettle) potion of paralysis (pink) potion of fire (plaid) potion of clairvoyance (brown oolong tea) Rings ring of teleport control (rock solid) ring of gain constitution (puzzle) Wands wand of fear (veggy) wand of healing (compost) Tools large box (wooden box) blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants 2 jackals (3 created) 0 wild dogs (1 created) a gas spore a baby mimic (3 created) a goblin a mega goblin 3 low snotlings a tiny lurker 0 grain vortices (1 created) 2 grid bugs (4 created) 0 golden growths (1 created) a cyan growth a strungler vine (0 created) a sub-gnome (2 created) a Kop Sergeant 0 Kop Lieutenants (1 created) 0 Bulletproof Lieutenants (1 created) 0 minor ogres (1 created) 0 low oozes (1 created) 0 chasing garter snakes (2 created) a kobold zombie 0 karate scrubs (1 created) 0 dark spearwomen (1 created) a jedi 0 item masters (5 created) 0 shopkeepers (2 created) a floor grue a novice medium wall (2 created) 0 novice dark walls (2 created) 0 hallu troves (1 created) 49 creatures born. 22 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 27 times You never prayed to the gods You hit with a wielded weapon 22 times You killed 16 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (42 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You died in The Dungeons of Doom on dungeon level 2 with 824 points, and 64 pieces of gold, after 882 moves. Killer: the wrath of a deity (Armok) You were level 5 with a maximum of 57 hit points when you died. You reached the 151st place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 3 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 4 639370 Bluescreen-Che-Kha-Fem-Cha died in Lawful Quest on level 34. Killed by a monster (frontal instruction grandpa). - [153] 5 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 6 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 7 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 8 241650 ziratha-Fla-Dev-Fem-Cha died in Lawful Quest on level 2 [max 16]. Killed by hitting a huge ogre thief thrice. 144 [191] 9 231199 ziratha-Ice-Dev-Fem-Cha died in Sokoban on level 8 [max 12]. Killed by being consumed by the contamination. 129 [161] 10 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 21 61680 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 34 [max 39]. Killed by a monster (The high-heel loving asian girl her sexy wedge sandal). - [114] 23 60228 Coolfrog-Ana-Vam-Fem-Cha quit in The Gnomish Mines on level 6 [max 8]. 116 [116] 29 42128 Coolfrog-Abu-Vam-Fem-Cha quit in The Gnomish Mines on level 12. 119 [119] 41 26194 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 6 [max 7]. 68 [133] 83 8749 Coolfrog-Zyb-Vam-Fem-Law died in The Dungeons of Doom on level 3. Killed by a crossbow bolt. - [86] 111 3586 Coolfrog-Zyb-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (invisible Mr. Caergybi, the shopkeeper). - [81] 121 2643 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blast of disintegration. - [66] 143 1308 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [76] 146 963 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible jedi). - [61] 149 874 jiik-Zyb-Arg-Fem-Cha quit in The Dungeons of Doom on level 3 [max 4]. 14 [52] 150 834 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (angry watch captain). - [59] *151 824 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom * on level 2 [max 3]. Killed by the wrath of a deity (Armok). 57 [57] 152 775 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 2 [max 3]. 54 [54] 153 769 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a poison gas cloud. - [5] 161 538 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 2. 52 [52] 162 518 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Ms. Possogroenoe, the shopkeeper). - [58] 173 390 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 61 [61] 193 186 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a bolt of cold. - [29] 213 52 Coolfrog-Ana-Vam-Fem-Cha escaped the dungeon [max level 1]. 14 [14] 229 5 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14]