Coolfrog, chaotic female vampiric Anachronist ------------ |..........| |.....@....| |........@.| -.......\..| ------------ [Coolfrog the Survivor] St14 Dx9 Co12 In10 Wi9 Ch12 AnaVamFemCha S0 Dlvl:1 $0 HP12(14) Pw7(7) AC-6 MC9 Mov12 Xp1/0 Wt162/1400 T50 Burn Latest messages This is a burning wagon, which will burn you. Really step on it? [yn] (n) The wagon burns you! [-4 -> 10] Your burns disappear. This is a burning wagon, which will burn you. Really step on it? [yn] (n) The wagon burns you! [-3 -> 11] You see a door open. The wagon burns you! [-1 -> 10] The wagon burns you! [-1 -> 9] The wagon burns you! [-4 -> 5] Your burns disappear. You hear the splashing of a naiad. This is a burning wagon, which will burn you. Really step on it? [yn] (n) The wagon burns you! [-2 -> 12] Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - an uncursed +0 force pike (weapon in hand) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of blood {0} Rings l - an uncursed +0 ring of gain constitution {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 83% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: lance (turn 101) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11003 Monster spawn increase reached its maximum at turn 53563 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 92158 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 6) The monster species that spawned more often: freezer permamimic (freq bonus 21) The monster species that spawned more often: demijohn prank measurer (freq bonus 54) The monster species that spawned more often: multitentacled eel (freq bonus 54) The monster species that spawned more often: officer (freq bonus 21) The monster species that spawned more often: householder vivace (freq bonus 27) The monster species that spawned more often: Jack the Ripper (freq bonus 64) The monster species that spawned more often: ivory draconian (freq bonus 32) The monster species that spawned more often: porter rock piercer (freq bonus 51) The monster species that spawned more often: anthrazite warp patch (freq bonus 32) The monster species that spawned more often: vampiric force fungus (freq bonus 9) The monster species that spawned more often: dangerous granny (freq bonus 21) The monster species that spawned more often: green koopa (freq bonus 16) The monster species that spawned more often: sheep skinned wolf (freq bonus 72) The monster species that spawned more often: uranic impenitent (freq bonus 48) The monster species that spawned more often: glowing force fungus (freq bonus 20) The monster species that spawned more often: toxic mushroom (freq bonus 9) The monster species that spawned more often: petty demilich (freq bonus 7) The monster species that spawned more often: beige warp fungus (freq bonus 21) The monster species that spawned more often: giant tan bat (freq bonus 10) The monster species that spawned more often: death-on-a-stick (freq bonus 9) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster species that never randomly spawned: glued grossing ecotype The monster species that never randomly spawned: wood elf mage The monster species that never randomly spawned: Pre-Crisis Mike Tyson The monster species that never randomly spawned: uberwumpus The monster species that never randomly spawned: leprechaun caster The monster species that never randomly spawned: giant gold frog The monster species that never randomly spawned: blood knight The monster species that never randomly spawned: storm support The monster species that never randomly spawned: vape turret The monster species that never randomly spawned: whirlwind The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 25) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 29) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 15) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 18) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 10) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 11) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 10) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 3) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 5) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 1) Next attribute increase check would have come at turn 238 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 3 You were level-drain resistant You were magic-protected You were burned (8) You were prevented from having phasing (0) You were prevented from having confusion resistance (0) You had 1426 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vehumet, Trog and Sif Muna Your deity was Sif Muna The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (106) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (second-hand cloak) Scrolls scroll of healing (SHUOHUA KAI LI) scroll of mana (MIS DES SBIL DE BRUNSEZEN) scroll of phase door (AFKPU ZEJOTYDIN) scroll of standard id (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of cure (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) Potions potion of blood (blood-red) Rings ring of gain constitution (indestructible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 marine goblins (2 created) 0 Infested Coures (1 created) 0 grid xorns (1 created) a kobold zombie 0 jedis (1 created) 0 novice medium walls (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 50 moves. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 3 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 4 639370 Bluescreen-Che-Kha-Fem-Cha died in Lawful Quest on level 34. Killed by a monster (frontal instruction grandpa). - [153] 5 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 6 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 7 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 8 241650 ziratha-Fla-Dev-Fem-Cha died in Lawful Quest on level 2 [max 16]. Killed by hitting a huge ogre thief thrice. 144 [191] 9 231199 ziratha-Ice-Dev-Fem-Cha died in Sokoban on level 8 [max 12]. Killed by being consumed by the contamination. 129 [161] 10 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 21 61680 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 34 [max 39]. Killed by a monster (The high-heel loving asian girl her sexy wedge sandal). - [114] 23 60228 Coolfrog-Ana-Vam-Fem-Cha quit in The Gnomish Mines on level 6 [max 8]. 116 [116] 29 42128 Coolfrog-Abu-Vam-Fem-Cha quit in The Gnomish Mines on level 12. 119 [119] 41 26194 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 6 [max 7]. 68 [133] 83 8749 Coolfrog-Zyb-Vam-Fem-Law died in The Dungeons of Doom on level 3. Killed by a crossbow bolt. - [86] 111 3586 Coolfrog-Zyb-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (invisible Mr. Caergybi, the shopkeeper). - [81] 121 2643 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blast of disintegration. - [66] 143 1308 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [76] 146 963 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible jedi). - [61] 151 775 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 2 [max 3]. 54 [54] 160 538 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 2. 52 [52] 161 518 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Ms. Possogroenoe, the shopkeeper). - [58] 172 390 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 61 [61] 192 186 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a bolt of cold. - [29] 212 52 Coolfrog-Ana-Vam-Fem-Cha escaped the dungeon [max level 1]. 14 [14] 228 5 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14] 230 4 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Zapped herself with a wand. - [20] 231 4 Elronnd-Gol-Sus-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [16] * 0 Coolfrog-Ana-Vam-Fem-Cha escaped the dungeon [max level 1]. 12 [14]