Coolfrog, chaotic female vampiric Anachronist ### --- -- #`# |..####. ``# |.#....#| #``-------------- |...#...|##``|............| ##|..#.....,,#,.............| ###,-...###.|###,|............| #,,,--.-- --- ##,|............|## #,####,# #,,,|......<.....|@, ##,# #,# #,,##|............|,# #,,# #,## #,,## ----------.---,# #,## #,,## #,## #,,,%,# -----,# ##,,###,# ####### |....,# ##,,,#,# |...|## ----.-,# |...| |....|,# |...| |..$)|,# ----- |.....,# |....|## ------ [Coolfrog the Survivor] St5 Dx3 Co3 In3 Wi3 Ch4 AnaVamFemCha S5 Dlvl:1 $1 HP14(14) Pw7(7) AC-3 MC9 Mov12 Xp1/1 Wt662/500 T161 Burdened Latest messages What do you want to read? [l-qtu or ?*] You don't have that object. What do you want to read? [l-qtu or ?*] Never mind. What do you want to read? [l-qtu or ?*] As you read the scroll, it disappears. This is a standard identify scroll. u - an uncursed scroll of scare monster {0}. There is a wall in the way! (7x) You see here 3 carrots {0}. There is a wall in the way! You see here 3 carrots {0}. Your movements are slowed slightly because of your load. There is a wall in the way! What do you want to ready? [- bc or ?*] You don't have that object. What do you want to ready? [- bc or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of standard id {0} q - an uncursed scroll of cure {0} u - an uncursed scroll of scare monster {0} Spellbooks t - an uncursed spellbook of cure freeze (0:3) {0} Potions k - 2 uncursed potions of vampire blood {0} Rings l - an uncursed ring of levitation {0} Tools r - an uncursed large box {500} Contents of the large box: an uncursed wand of magic mapping (0:7) {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: glib combat You could not have this property extrinsically: jumping You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 205 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: paddle (turn 58) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42015 Monster spawn increase reached its maximum at turn 116757 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1895916 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: greater claw bug (freq bonus 18) The monster species that spawned more often: crooked imp (freq bonus 6) The monster species that spawned more often: severally chirographic quitter acerola (freq bonus 4) The monster species that spawned more often: eraser monster (freq bonus 96) The monster species that spawned more often: Morton (freq bonus 12) The monster species that spawned more often: sue mushroom (freq bonus 12) The monster species that spawned more often: ice ape (freq bonus 6) The monster species that spawned more often: jumping force babelfish (freq bonus 4) The monster species that spawned more often: wimple hibernator (freq bonus 8) The monster species that spawned more often: vampire orc (freq bonus 18) The monster species that spawned more often: burning permamimic (freq bonus 2) The monster species that spawned more often: storm lord (freq bonus 16) The monster species that spawned more often: night orc (freq bonus 6) The monster species that spawned more often: magma elemental (freq bonus 6) The monster species that spawned more often: iceblock troll (freq bonus 12) The monster species that spawned more often: weird spore (freq bonus 6) The monster species that spawned more often: generator lich (freq bonus 15) The monster species that spawned more often: ancient yellow dragon (freq bonus 14) The monster species that spawned more often: magic amazonas fish (freq bonus 12) The monster species that spawned more often: brown faerie (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 9) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: deep orc The monster species that never randomly spawned: vaporization sphere The monster species that never randomly spawned: big turret The monster species that never randomly spawned: brown laser The monster species that never randomly spawned: Scratching Maria The monster species that never randomly spawned: velociraptor The monster species that never randomly spawned: crippling self-doubt The monster species that never randomly spawned: floorshift technic The monster species that never randomly spawned: consumed ice boar The monster species that never randomly spawned: metal black The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 39) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 33) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 30) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 3) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 11) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 37) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 2) Next attribute increase check would have come at turn 946 Strength training was 0 Dexterity training was 3 Wisdom training was 5 Constitution training was 10 You were level-drain resistant You were magic-protected You had the following problem: All of your stats were lowered. (58) You were prevented from having jumping (0) You were prevented from having glib combat (0) You had 1255 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ulfric Stormcloak, Delphine and General Tullius Your deity was General Tullius The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - cure freeze 4 healing 90% 100% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (demonic cloak) Scrolls scroll of healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of mana (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of phase door (KEJU HIRWI) scroll of standard id (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of cure (FIRE IN THE ASS HOLE) scroll of scare monster (ONLY EFFECTIVE STUNT IS HITTING) Spellbooks spellbook of cure freeze (unavailable) Potions potion of vampire blood (blood-red) Rings ring of levitation (numbing) Wands wand of magic mapping (biblic) Tools red lightsaber (lightsaber) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (2 created) 0 visor sewer rats (2 created) 0 sub-gnomes (1 created) 0 kobold zombies (1 created) 0 peasants (1 created) 0 jedis (1 created) a small item trove 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You quit in The Dungeons of Doom on dungeon level 1 with 5 points, and 1 piece of gold, after 161 moves. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. You reached the 228th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 3 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 4 639370 Bluescreen-Che-Kha-Fem-Cha died in Lawful Quest on level 34. Killed by a monster (frontal instruction grandpa). - [153] 5 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 6 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 7 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 8 241650 ziratha-Fla-Dev-Fem-Cha died in Lawful Quest on level 2 [max 16]. Killed by hitting a huge ogre thief thrice. 144 [191] 9 231199 ziratha-Ice-Dev-Fem-Cha died in Sokoban on level 8 [max 12]. Killed by being consumed by the contamination. 129 [161] 10 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 21 61680 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 34 [max 39]. Killed by a monster (The high-heel loving asian girl her sexy wedge sandal). - [114] 23 60228 Coolfrog-Ana-Vam-Fem-Cha quit in The Gnomish Mines on level 6 [max 8]. 116 [116] 29 42128 Coolfrog-Abu-Vam-Fem-Cha quit in The Gnomish Mines on level 12. 119 [119] 41 26194 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 6 [max 7]. 68 [133] 83 8749 Coolfrog-Zyb-Vam-Fem-Law died in The Dungeons of Doom on level 3. Killed by a crossbow bolt. - [86] 111 3586 Coolfrog-Zyb-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (invisible Mr. Caergybi, the shopkeeper). - [81] 121 2643 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blast of disintegration. - [66] 143 1308 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [76] 146 963 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible jedi). - [61] 151 775 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 2 [max 3]. 54 [54] 160 538 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 2. 52 [52] 161 518 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Ms. Possogroenoe, the shopkeeper). - [58] 172 390 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 61 [61] 192 186 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a bolt of cold. - [29] 212 52 Coolfrog-Ana-Vam-Fem-Cha escaped the dungeon [max level 1]. 14 [14] 226 13 rikerw-Sex-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [18] 227 12 regis-Mar-Tur-Mal-Cha escaped the dungeon [max level 1]. 18 [18] *228 5 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14] 229 4 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [20] 230 4 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Zapped herself with a wand. - [20]