Coolfrog, chaotic female vampiric Anachronist ------ |..@@| |}d}}| |d.}}| |}.}.| --.--- [Coolfrog the Survivor] St10 Dx9 Co8 In5 Wi14 Ch10 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-6 MC9 Mov12 Xp1/0 Wt162/1000 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of vampire blood {0} Rings l - an uncursed ring of hunger {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: fear factor You could not have this property extrinsically: regeneration You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 190 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 76% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 98% Monster death drops spawned with only 87% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: matter spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53595 Monster spawn increase reached its maximum at turn 80002 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1442000 The monster class that cannot be genocided was ghost The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: doll mistress (freq bonus 3) The monster species that spawned more often: undead mushroom (freq bonus 32) The monster species that spawned more often: spimah sephirah (freq bonus 6) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 4) The monster species that spawned more often: low minator (freq bonus 10) The monster species that spawned more often: persian woman (freq bonus 20) The monster species that spawned more often: tear warp fungus (freq bonus 24) The monster species that spawned more often: turkish woman (freq bonus 21) The monster species that spawned more often: fat minotaur (freq bonus 8) The monster species that spawned more often: Kati's high-heeled sandal (freq bonus 6) The monster species that spawned more often: heavy ghost (freq bonus 6) The monster species that spawned more often: water spirit (freq bonus 18) The monster species that spawned more often: half-dragon zombie (freq bonus 3) The monster species that spawned more often: bright violet fungus (freq bonus 12) The monster species that spawned more often: combined obligated (freq bonus 10) The monster species that spawned more often: tank warrior (freq bonus 5) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 48) The monster species that spawned more often: testified convey (freq bonus 20) The monster species that spawned more often: large harpy (freq bonus 24) The monster species that spawned more often: sulfur force patch (freq bonus 18) The monster trait that was more common: monsters whose attacks digest you (freq bonus 5) The monster species that never randomly spawned: superior angler The monster species that never randomly spawned: assleft dog The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: surlier battler ahorse The monster species that never randomly spawned: bewitched turret The monster species that never randomly spawned: Juen's plateau boot The monster species that never randomly spawned: evil dragon The monster species that never randomly spawned: blue-red spore The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 18) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 13) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 33) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 28) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 9) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 6) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 88) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 10) Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Irina, Max and Anton Your deity was Anton The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (198) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (vampiric cloak) Scrolls scroll of healing (JONADAB PLEASE YOU HAVE TO REALIZE THAT YOUR VARIANT SUXX0RZ) scroll of mana (CAO NI MA) scroll of phase door (BFG 9000 OH YEAH) scroll of standard id (WE WILL HURT YOU) scroll of cure (FOMO) Potions potion of vampire blood (blood-red) Rings ring of hunger (deep) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 thick jackals (2 created) 0 small snakes (1 created) 0 jedis (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.