Coolfrog, chaotic female vampiric Anachronist ----- |@..| |.@.. |..!| |...- |...| |.... ----- [Coolfrog the Survivor] St4 Dx14 Co10 In8 Wi8 Ch8 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-9 MC9 Mov12 Xp1/0 Wt162/800 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - the uncursed +0 plasteel armor named Volcaetus (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 4 uncursed potions of blood {0} Rings l - an uncursed ring of levitation {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: half spell damage You could not have this property extrinsically: cold resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 42% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 13% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: scimitar (turn 114) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31416 Monster spawn increase reached its maximum at turn 121816 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 163404 The monster class that cannot be genocided was blob The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: pignorated eminency (freq bonus 16) The monster species that spawned more often: unscramble followup (freq bonus 16) The monster species that spawned more often: minded henpeck (freq bonus 18) The monster species that spawned more often: neevil (freq bonus 10) The monster species that spawned more often: drudding (freq bonus 10) The monster species that spawned more often: ancient silver dragon (freq bonus 21) The monster species that spawned more often: elven vampire (freq bonus 15) The monster species that spawned more often: Anne's sneaker (freq bonus 18) The monster species that spawned more often: bull (freq bonus 15) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 20) The monster species that spawned more often: gay mate (freq bonus 24) The monster species that spawned more often: long worm (freq bonus 10) The monster species that spawned more often: desex endearment shredder aptitude (freq bonus 10) The monster species that spawned more often: yellow patch (freq bonus 24) The monster species that spawned more often: Wang the Raalgon (freq bonus 21) The monster species that spawned more often: recommencement boarded (freq bonus 12) The monster species that spawned more often: sputa-flowing woman (freq bonus 14) The monster species that spawned more often: joy porn star (freq bonus 8) The monster species that spawned more often: extraneously contractually (freq bonus 8) The monster species that spawned more often: indisposition overnight (freq bonus 10) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 5) The monster species that never randomly spawned: asian woman The monster species that never randomly spawned: flagstone circulation The monster species that never randomly spawned: boxer trove The monster species that never randomly spawned: sensation GT The monster species that never randomly spawned: grim lich The monster species that never randomly spawned: evasive vorpal jabberwock The monster species that never randomly spawned: lightning vortex The monster species that never randomly spawned: stone grue The monster species that never randomly spawned: vampire spellmaster The monster species that never randomly spawned: mage The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 66) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 22) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 12) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 12) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 39) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 8) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 6) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 12) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 2) Next attribute increase check would have come at turn 1846 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having cold resistance (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Noeda, Soviet5lo and Kerio Your deity was Kerio The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1152) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (viva cloak) Scrolls scroll of healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of mana (POWER DAMAGE BY HEALTH POINT) scroll of phase door (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of standard id (NONEXEMPT CONUNDRUM) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) Potions potion of blood (blood-red) Rings ring of levitation (pager) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 low speezes (1 created) 0 jedis (1 created) 0 novice dark walls (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.