Coolfrog, lawful female vampiric Zyborg --------- +.......| |.....<%| -------- |........ .......| -.------- |......| #,,, |.....$. ##,# -....W.|###,# ###|.@)...%)},,# ,)[)%[....|##### ###|......| -------- [Coolfrog the Metal Woman] St9 Dx15 Co11 In19 Wi15 Ch7 ZybVamFemLaw S8752 Dlvl:3 $36 HP-1(86) Pw89(89) AC2 MC0 Mov11 Xp8/2008 Wt311/1450 T347 Latest messages [-4 -> 10] Warning: HP low! The mini vampire bites you! Your blood is being drained! [-1 -> 9] Warning: HP low! You destroy the mini vampire! The barrow wight swings her long sword. The barrow wight just misses! Your safeguard suit blocks the barrow wight's attack. You destroy the barrow wight! The batman picks up a knife {2}. The batman picks up a long sword {16}. Never mind. There are several objects here. You hear a flinging sound. You are almost hit by a crossbow bolt. You hear a flinging sound. You are hit by a crossbow bolt! You die... Your inventory Armor a - an uncursed +1 plate mail {200} l - a cursed -1 pair of gauntlets of fumbling (being worn) {4} m - an uncursed +0 pair of iron shoes (being worn) {20} q - an uncursed +0 pair of gauntlets of leech {4} u - the heavily cursed +1 safeguard suit named Water Shyness (being worn) {6} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} o - an uncursed scroll of destroy armor {0} v - an uncursed scroll of standard id {0} Potions e - 2 uncursed potions of blood {0} s - an uncursed potion of object detection {0} Rings f - an uncursed +0 ring of increase accuracy {0} Wands d - an uncursed wand of solar beam (0:8) {0} Tools b - a blessed +1 green lightsaber (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} n - a cursed +0 pick-axe {32} p - an uncursed credit card {0} Gems t - a blessed +0 worthless piece of orange glass {1} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 6 You carried 5 sins You could not have this property at all: regeneration You could not have this property extrinsically: acid resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 93% Potion drop chance was reduced to 92% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: pick-axe (turn 1) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 41455 Monster spawn increase reached its maximum at turn 68742 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 798672 The monster class that cannot be genocided was gnome The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: worsened pneumatic (freq bonus 24) The monster species that spawned more often: false warp fungus (freq bonus 5) The monster species that spawned more often: archfiend of Gilfer (freq bonus 11) The monster species that spawned more often: sane patch (freq bonus 72) The monster species that spawned more often: wereghost (freq bonus 108) The monster species that spawned more often: hidden mold (freq bonus 33) The monster species that spawned more often: flax woman (freq bonus 14) The monster species that spawned more often: what is this (freq bonus 14) The monster species that spawned more often: green goblin (freq bonus 42) The monster species that spawned more often: runoff force fungus (freq bonus 48) The monster species that spawned more often: pewterer revolution (freq bonus 15) The monster species that spawned more often: magic patch (freq bonus 12) The monster species that spawned more often: administrator weak (freq bonus 5) The monster species that spawned more often: berry crucified (freq bonus 24) The monster species that spawned more often: deceiving force patch (freq bonus 8) The monster species that spawned more often: toilet guy (freq bonus 12) The monster species that spawned more often: topaz force patch (freq bonus 36) The monster species that spawned more often: dark laser (freq bonus 24) The monster species that spawned more often: stash litigiosity (freq bonus 20) The monster species that spawned more often: poison lich (freq bonus 64) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 12) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: bikojuumo The monster species that never randomly spawned: floor fiend The monster species that never randomly spawned: tasloi mummy The monster species that never randomly spawned: pavilion halidom osage agglutinated The monster species that never randomly spawned: dratini The monster species that never randomly spawned: tapicoa pudding The monster species that never randomly spawned: evil necro mage The monster species that never randomly spawned: entitied asshole The monster species that never randomly spawned: spore stalk The monster species that never randomly spawned: blue spore The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 24) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 15) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 37) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 16) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 39) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Next attribute increase check would have come at turn 1723 Strength training was 17 Dexterity training was 6 Wisdom training was 2 Constitution training was 8 You were level-drain resistant You were magic-protected You were prevented from having acid resistance (0) You were prevented from having regeneration (0) You fumbled You had 1126 points of nutrition remaining You could survive without air You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (145) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) draw blood 8 R Prepared(0) sigil of discharge 5 O Prepared(0) Discoveries Artifacts Water Shyness [unaligned safeguard suit] Armor gauntlets of fumbling (english gloves) safeguard suit (orange suit) iron shoes (hard shoes) gauntlets of leech (warped gloves) Scrolls scroll of healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of mana (MUDDIED SLEUTH) scroll of phase door (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of standard id (WORLD FALL) scroll of cure (ON TIMON TIME ON TIME) scroll of destroy armor (KILL HIM) Potions potion of blood (blood-red) potion of object detection (luminescent) Rings ring of increase accuracy (amber) Wands wand of solar beam (timber) Tools green lightsaber (lightsaber) diode (two-wired thing) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 cockatoo chicks (3 created) 2 jackals 0 stoats (1 created) 0 kittens (1 created) 0 baby mimics (3 created) 0 mini permamimics (1 created) 2 visor sewer rats 0 black rats (1 created) a scavenger a breeder mouse a batman (2 created) 0 spore lichens (1 created) 0 golden growths (1 created) 0 sub-gnomes (29 created) 0 faberge spheres (1 created) 0 gnomes (7 created) 0 gnome stalkers (1 created) 0 normal gnomes (1 created) 0 petty gnome thieves (1 created) 0 little grey aliens (2 created) 0 intermediate gnomes (4 created) 0 tiny rascallings (1 created) 0 gnome lords (2 created) 0 gnome watchers (2 created) 0 group gnome lords (1 created) 0 gnomish wizards (1 created) 0 deep gnomes (1 created) 0 golden naga hatchlings (1 created) 0 baby ogres (1 created) 5 mini vampires a vampire spawn 8 barrow wights (10 created) 0 hidden barrow wights (1 created) 2 wights (3 created) 4 wraiths (5 created) 2 nasty wraiths a petty tunnel wight a nausorn 0 shopkeepers (2 created) 0 piles of copper coins (32 created) 0 piles of silver coins (5 created) 0 piles of killer coins (1 created) 0 piles of flying coins (1 created) 0 creeping silver coinses (1 created) 0 small turrets (1 created) 148 creatures born. 33 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 50 times You killed 32 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (70 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Zyborg... You died in The Dungeons of Doom on dungeon level 3 with 8749 points, and 36 pieces of gold, after 347 moves. Killer: a crossbow bolt You were level 8 with a maximum of 86 hit points when you died. You reached the 82nd place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 3 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 4 639370 Bluescreen-Che-Kha-Fem-Cha died in Lawful Quest on level 34. Killed by a monster (frontal instruction grandpa). - [153] 5 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 6 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 7 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 8 241650 ziratha-Fla-Dev-Fem-Cha died in Lawful Quest on level 2 [max 16]. Killed by hitting a huge ogre thief thrice. 144 [191] 9 231199 ziratha-Ice-Dev-Fem-Cha died in Sokoban on level 8 [max 12]. Killed by being consumed by the contamination. 129 [161] 10 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 21 61680 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 34 [max 39]. Killed by a monster (The high-heel loving asian girl her sexy wedge sandal). - [114] 23 60228 Coolfrog-Ana-Vam-Fem-Cha quit in The Gnomish Mines on level 6 [max 8]. 116 [116] 29 42128 Coolfrog-Abu-Vam-Fem-Cha quit in The Gnomish Mines on level 12. 119 [119] 41 26194 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 6 [max 7]. 68 [133] 80 9300 ziratha-Aci-Dev-Fem-Cha turned to stone in The Dungeons of Doom on level 4. Petrified by a monster (Bitchy Lara's hugging boot). - [106] 81 8933 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 6. 68 [78] *82 8749 Coolfrog-Zyb-Vam-Fem-Law died in The Dungeons of Doom on level 3. Killed by a crossbow bolt. - [86] 83 8630 srpest-Ass-Hob-Mal-Cha died in The Dungeons of Doom on level 4 [max 8]. Killed by a monster (ugod). - [73] 84 8041 ziratha-Nin-Alc-Mal-Law died in The Dungeons of Doom on level 6. Killed by a dangan. - [91] 118 2643 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blast of disintegration. - [66] 140 1308 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [76] 143 963 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible jedi). - [61] 148 775 Coolfrog-Ana-Vam-Fem-Cha quit in The Dungeons of Doom on level 2 [max 3]. 54 [54] 157 538 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 2. 52 [52] 158 518 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Ms. Possogroenoe, the shopkeeper). - [58] 169 390 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 61 [61] 189 186 Coolfrog-Ana-Vam-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a bolt of cold. - [29] 209 52 Coolfrog-Ana-Vam-Fem-Cha escaped the dungeon [max level 1]. 14 [14]